waterdeep dragon heist

(Jeff_L) #1
WHERE'S THE STONE?
Thrakkus hid the Stone ofGolorr in a recent meat de-
livery to an alley in the Trades Ward. Thrakkus doesn't
keep records of his illegal transactions, so the charac-
ters must interrogate him or one of the commoners that
dwell in his residence.
Thrakkus is belligerent and not eager to give up his
Zbent friends. A charm person spell or similar magic
is needed to compel him to talk. His squatters are an-
other matter; they roll over on Thrakkus quickly to save
their own skins once the dragonborn butcher no longer
becomes a factor in their well-being. Either approach
yields the following information:
Thrakkus's last shipment of meat was taken to a shop
in the Trades Ward called Cuttle's Meat Pies. lt's lo-
cated in an alley.
The meat was delivered by a member of the Guild of
Butchers namedjustyo Rassk. Thrakkus paid extra
coin to see it delivered "quickly and quietly."


  • Rassk has a blood-spattered horse-drawn cart that be
    uses to make deliveries outside the Field Ward.
    The characters might know Justyn Rassk from their
    own dealings with the Gui Id of Butchers (see "Sample
    Guild Representatives," page 41).


NEXT ENCOUNTER
[f the characters folJow the trail of the meat delivery,
proceed with encounter 1, "Alley."

Vault Keys

At the end of an encounter chain, a character who is
attuned to the Stone of Golorr can learn the location of
the Vault of Dragons and what three keys are needed
to open its doors. The artifact also reveals that an adult
gold dragon named Aurinax guards the vault.
The three keys needed to open the vault a re chosen by
you or determined randomly by rolling on the Vault Keys
table. Illusory versions of keys don't open the door.
Every key can be found or procured in Waterdeep. If
the characters don't already know the location of a key,
they can gather information about it. To do this, a char-
acter must spend 1 day and 5 gp researching the loca-
tion of a key. At the end of this day, the character makes
a DC 15 Intelligence (Investigation) check, learning the
location of the key on a success. If the check fails by 5
or more, the main villain learns of the search and sends
lackeys to attack the characters and. if possible, wrest
the Stone of Golorr from them:

Xanathar sends either five goblins dressed up as
children wearing Trolltide masks and a bugbear (70
percent chance). or four wererats in human form (30
percent chance).


  • The Cassalanters send two imps in raven form, three
    human cultists, and either a human cult fanatic
    (70 percent chance), or four spined devils (30 per-
    cent chance).

  • jarlaxle Baenre sends Fel'rekt Lafeen and Krebbyg
    Masq'il'yr, or two other Bregan D'aerthe drow gun-
    slingers (see appendix B), and six drow.

  • Manshoon sends four Zhent martial arts adepts (see
    appendix B). There's a 50 percent chance that these
    Zhents are led by one of Manshoon's lieutenants, ei-
    ther Yevette Blackwater or Agoro Fuoco, if they're still
    alive (see chapter 8, area £8).


KEY DESCRIPTIONS
The keys listed in the Vault Keys table are further de-
scribed below, in alphabetical order.

ADAMANTINE BAR
The characters can purchase a 10-pound adamantine
bar for 1,000 gp. The genasi smiths Embric and Avi (see
chapter 2, area T3) can acquire one if the characters
think to ask them.

ANIMATED CONSTRUCT
Any creature of the construct type works as this key,
provided the creature hasn't been destroyed or rendered
inoperable. If the characters have befriended Valetta,
the dragon born priest of Gond (see chapter 3), she hap-
pily releases Nim the nimblewright into their custody
until they no longer have need of it.
An object animated by the animate objects spell also
qualifies as this key.

B EARDLESS DWARF
Most female dwarves are beardless and thus meet the
condition. A male dwarfNPC can be persuaded to shave
his beard, either as a consequence of losing a bet or
upon receiving some sort of recompense. The charac-
ters can a lso shave a male dwarf they have captured or
against whom they have some sort of leverage.

BEHOLDER EYESTALK
The eyestalk need not come from a true, living beholder.
fl can be plucked from a stuffed beholder (see "Old Xob-
lob Shop," page 23) or obtained from a lesser form of
beholderkin, such as a gazer or a spectator. The eyestalk
also need not be detached.

VAULT KEYS {ROLL THREE TIMES, ONCE FOR EACH KEY)


d6 First Key Second Key
l 2 3 4 5 6
Adamantine bar
Beholder eyestalk
Drunken elf
Invisible creature
Performance of"Your Beardy Face"
Silvered warhammer

CHAPTER 4-I DRAGON SEASON


Animated cons truct
Bronze dragon scale
Gems worth at least l , 000 gp
Painting of a dwarf miner
Severed drow hand
Sunlight

Third Key
Beardless dwarf
Cask of dwarven ale
Gift from a queen
Pair of bugbear ears
Shapechanger
Unicorn
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