Peoples Physics Concepts
2.3. Velocity and Acceleration http://www.ck12.org t= 0. 8 s Equation: aavg=∆tv Plug n’ Chug:Step 1: Convert km/hr to m/s vf= ( ...
http://www.ck12.org Chapter 2. One-Dimensional Motion The Moving Man (PhET Simulation) Explore More Ms. Reitman’s scooter start ...
2.3. Velocity and Acceleration http://www.ck12.org Answers a. 49 m b. 2 m/s, 4 m/s, 14 m/s discuss in class See Video above ...
http://www.ck12.org Chapter 2. One-Dimensional Motion 2.4 Graphing Motion Graph motion vs. time and relate the slope to the ins ...
2.4. Graphing Motion http://www.ck12.org Watch this Explanation MEDIA Click image to the left for use the URL below. URL: http:/ ...
http://www.ck12.org Chapter 2. One-Dimensional Motion b. Explain what the turtle is doing (including bothspeedanddirection) from ...
2.4. Graphing Motion http://www.ck12.org a. Fill in the tables below –remember thatdisplacementandpositionare not the same thing ...
http://www.ck12.org Chapter 2. One-Dimensional Motion c. On the axes below, draw aposition-timegraph for the car trip. Include n ...
2.4. Graphing Motion http://www.ck12.org d. At what time would the two cars meet (other than at the start)? Answers: 1c. 25 m 1d ...
http://www.ck12.org Chapter 2. One-Dimensional Motion 2.5 Motion Solve all types of problems using the kinematic equations. In ...
2.5. Motion http://www.ck12.org Questiona: h=?[m] Given: t= 2. 3 s g= 10 m/s^2 vi= 0 m/s Equation:∆x=vit+^12 at^2 orh=vit+^12 gt ...
http://www.ck12.org Chapter 2. One-Dimensional Motion MEDIA Click image to the left for use the URL below. URL: http://www.ck12. ...
2.5. Motion http://www.ck12.org f. Sketch a speed vs. time graph for both you and your brother, labeling the important points (i ...
http://www.ck12.org Chapter 2. One-Dimensional Motion c. What is the greatest height reached by the man above the ground? (Hint: ...
http://www.ck12.org CHAPTER 3 Two-Dimensional and Projectile Motion Chapter Outline 3.1 Vectors 3.2 VELOCITY 3.3 PROJECTILEMOTIO ...
http://www.ck12.org Chapter 3. Two-Dimensional and Projectile Motion 3.1 Vectors Solve two dimensional problems by breaking all ...
3.1. Vectors http://www.ck12.org A final reason for breaking vectors into perpendicular components is that they are in a sense i ...
http://www.ck12.org Chapter 3. Two-Dimensional and Projectile Motion Equation: vx=vcosθ vy=vsinθ Plug n’ Chug: vx=vcosθ= ( 7. 0 ...
3.1. Vectors http://www.ck12.org ...
http://www.ck12.org Chapter 3. Two-Dimensional and Projectile Motion 3.2 Velocity Analyze and solve problems in two dimensions ...
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