downriveristhesame;theriversaresosluggishthatcurrent
isalmostimperceptible.Withoutcanoes,thenormalrateof
travelalongariveristhesameasthroughthesurrounding
terrain.Canoesmove 1 hexperdaythroughswamp.
Ifcharactersmoveatafastpace,theeasiestwaytodeal
withtheirprogressistorollad 4 .Onarollof 3 or 4 ,they
advance 1 additionalhexthatday.Charactersmovingatafast
pacetakea– 5 penaltytotheirpassiveWisdom(Perception)
scores,makingthemmorelikelytomisscluesandwalkinto
ambushes.
Ifcharacterssetaslowpace,rollad 4 .Onarollof 1 or 2 ,
theyadvance 1 fewerhexthatday(inotherwords, 1 hexby
canoeornonebyfoot).Onanyotherresult,theircautionis
rewarded,andtheytravelthesamedistanceasagroup
movingatanormalpace.Charactersmovingataslowpacecan
movestealthily.Aslongasthey’renotintheopen,theycantry
tosurpriseorsneakbyothercreaturestheyencounter.
TrackingMiles
Insteadoftrackingmovementbyhexes,youcankeeptrackof
theactualdistancescovered( 10 milesperdayatanormal
pace, 15 milesperdayatafastpace,or 9 milesperdayata
slowpace),butthisislikelytobemorebotherthanit’sworth
ifthegroupswitchespacefromdaytoday.
Acharacterwithaflyingspeedof 30 feetcantravel 4 miles
perhour.
WHERE'SARTUSCIMBER?
ArtusCimberandhistravelingcompanionDragonbaitare
good-alignedNPCswhocanhelpthecharactersaccomplish
theirgoals.BotharedescribedinappendixD.Duringthe
adventure,ArtusandDragonbaitareeithersearchingfor
OrolungaorgatheringsuppliesandinformationinPort
Nyanzaru.Theycanbeencounteredanywhereonthe
peninsula.CharactershaveasmallchanceofmeetingArtus
andDragonbaitasarandomencounter(seeappendixB).
IfArtusandDragonbaitdon’tappearasarandom
encounter,hereareafewplaceswheretheymightbefound:
CampRighteous(exploringtheruins)
TheHeartofUbtao(spyingontheRedWizards)
JahakaAnchorage(tryingtofreeprisonerstrappedinthe
pirates’dungeon)
KirSabal(gatheringinformationfromtheaarakocraor
PrincessMwaxanaré)
Orolunga(consultingwithSajaN’baza)
Literallyanywhereinthejungle,fleeingfromapackof
screamingghouls,ahordeofcannibalistictribal
warriors,oratyrannosauruszombie(seeappendixD)
Artusisreluctanttorevealwhyhe’sexploringChult.He
triestogetasenseofthecharacters’intentionsbeforesaying
toomuch.Oncehe’sconfidentthatthey’reallonthesameside,
he’llswapwhateverheknows(whichisasmuchasyouwant
totellthecharacters)forwhateverthecharactersknow.Once
ArtusandDragonbaitbecomeawareoftheSoulmongerand
thedangeritposes,they’remorethanhappytohelptheparty
destroyit.
AnypartythatincludesArtusandDragonbaitwillhavean
easiertimeovercomingtheadventure’schallenges.However,
Artusisbeinghuntedbytheforcesofevil.Frostgiants,the
Zhentarim,Xandala(seeappendixD),ValindraShadowmantle
(see“HeartofUbtao”laterinthischapter),andtheRed
WizardsofThaycanappearatanytimeandtrytocapture
Artus.IfArtusbelievesthathispresenceisendangeringthe
characters,hewillleavethepartyandtakeDragonbaitwith
him.
Navigation..................................................................................................................................................................................
Havetheplayersdesignateonepartymemberasthenavigator.
ThenavigatormightbeanNPC,suchasaguide,andtheparty
canswitchitsnavigatordaytoday.
Atthestartofeachnewtravelday,theDMmakesa
Wisdom(Survival)checkonbehalfofthenavigator.Theresult
ofthecheckdetermineswhetherornotthepartybecomeslost
overthecourseoftheday.TheDCofthecheckisbasedonthe
day’smostcommonterrain:DC 10 forcoastsandlakes,orDC
15 forjungles,mountains,rivers,swamps,andwastelands.
Applya+ 5 bonustothecheckifthegroupsetsaslowpacefor
theday,ora– 5 penaltyifthegroupismovingatafastpace.
It’spossibletogetlostonariverbyfollowingatributary
insteadofthemainbranch.
Ifthechecksucceeds,thenavigatorknowsexactlywhere
thepartyisontheplayers’mapofChultthroughouttheday.
Ifthecheckfails,thepartybecomeslost.Eachhexonthe
mapissurroundedbysixotherhexes;wheneveralostparty
moves 1 hex,rollad 6 torandomlydeterminewhich
neighboringhexthepartyenters,anddonotdivulgethe
party’slocationtotheplayers.Whilethepartyislost,players
can’tpinpointthegroup’slocationontheirmapofChult.The
nexttimeanavigatorsucceedsonaWisdom(Survival)check
madetonavigate,revealtheparty’sactuallocationtothe
players.
Dehydration...............................................................................................................................................................................
CharacterswhoexploreChultneedplentyofwatertostay
hydrated.Thewaterfoundinriversandonthegroundisunfit
fordrinkingunlessitisboiledfirst.Iftheyhavearaincatcher
(see“BuyingaSpecialItem"),characterscanuseittocollect
rainandthenstorethewaterinportablecontainers.
Attheendofeachday,anycharacterwhohasn’tdrunkat
least 2 gallonsoffreshwatermustsucceedonaDC 15
Constitutionsavingthroworsuffer 1 levelofexhaustion.The
savingthrowismadewithdisadvantageifthecharacteris
wearingmediumarmor,heavyarmor,orheavyclothing.
Characterstravelingatafastpace,insteadofanormalorslow
pace,takea– 5 penaltyontheirsavingthrowsagainst
dehydration.
Characterstravelingwithbeastsofburdenandother
animalsmustkeepthemfedandhydratedaswell.See“Food
andWater”inchapter 5 oftheDungeonMaster’sGuidefor
basicrequirementsbasedoncreaturesize.Dinosaursand
othercreaturesnativetoChultcanforageforfoodanddrink
aslongastheyareintheirnativehabitat.
Diseases......................................................................................................................................................................................
Thefollowingdiseasescanaffectgiantsandhumanoids
exploringthejunglesofChult.Rememberthatlesser
restorationandsimilarmagiccancureadisease.
MadMonkeyFever
AmagicalmistcreepsthroughthejunglesofChult.Contact
withthisthin,blue,odorlessmistcaninfectgiantsand
humanoidswithmadmonkeyfever.Adispelmagicspell
destroysthemistina 20 - footsquarestartingatapointchosen