PLANETARY SCALE IN SPACE
AND ON THE GROUND
P
lanetary scale range bands can represent
longer or shorter distances depending on
whether the encounter is taking place in space
or on (or just above) a planet's surface. This is
because space is a much larger environment
than any ground-based environment, and with-
out air friction and terrain to hinder movement,
starships can move much faster than even the
fastest airspeeder. This is why each planetary
scale range band talks about the distances
represented in space and on the ground.
CLOSE RANGE
Close range in planetary scale is slightly further than
extreme range in personal scale, and can cover every-
thing from a few dozen meters up to several kilome-
ters in distance between two points. This might seem
like a great deal of space, but most vehicles can cover
this distance in several minutes at worst, and micro-
seconds at best.
On the surface of a planet, most ground vehicles
engage at close range, using their larger heavy blast-
ers and laser cannons to hit targets a regular soldier
would have trouble seeing, much less hitting. In the air
and in space, close range is the metaphorical "knife
fight" range where dogfights between snubfighters
or high-performance airspeeders take place. Capital
ships endeavor to stay out of close range of each
other, as it is essentially point-blank for their weapon
batteries. Two large warships slugging it out at close
range can tear each other to bits in short order.
SHORT RANGE
Short range in planetary scale is anything up to roughly
several dozen kilometers away. On the surface of a plan-
et, this is far enough that vehicles no longer engage each
other with line-of-sight weaponry (although artillery
weapons can still pound opponents with indirect fire).
In space, short range is just out of dogfighting
range, and beyond the range of most starfighter and
patrol boat weapons. However, most self-propelled
weapons can hit targets within short range, so these
smaller vessels often carry concussion missiles and
proton torpedoes to extend their reach. Short range
is still uncomfortably close for capital ships, though
not quite as brutally point-blank as close range.
MEDIUM RANGE
On the surface of a planet or within a planet's atmo-
sphere, something is within medium range if it is with-
in roughly fifty kilometers, long enough that only the
most powerful artillery weapons can engage it.
In space, something may be within medium range
at a somewhat longer distance, up to a few hundred
kilometers. This is far beyond the reach of most
starfighter weapons, but at the ideal range of most
of the big guns mounted on capital ships. Thus, most
capital ship engagements happen at medium range,
with starfighters dogfighting between them.
LONG RANGE
Long range on a planet's surface can be anywhere
from a hundred to two hundred kilometers away. En-
gagements never happen at this distance, with ene-
mies appearing as flickering phantoms on the screens
of each sides' scanner systems.
In space, long range can be up to several thousand
kilometers away. At this point, engagements between
ships become rare, with only the largest capital ship
weapons able to bridge the gulf.
EXTREME RANGE
On a planet's surface, extreme range is the far edge of
a vehicle's scanners, far enough that weapons cannot
hope to reach.
In space, extreme range is likewise beyond the range
of almost all starship weapons, even those mounted on
capital ships. At extreme range, opposing ships are still
jockeying for position before engaging each other, and
both sides still have the chance to break off and escape.
STARSHIPS AND VEHICLES
"EDGE OF THE EMPIRE