Star Wars: Edge of the Empire Rule Book

(Jeff_L) #1

Hull Type/Class: Starfighter/ BTL Y-Wing.
Manufacturer: Koensayr Manufacturing.
Hyperdrive: Primary: Class 1, Backup: None.
Navicomputer: None-Astromech Droid socket.
Sensor Range: Close.
Ship's Complement: One Pilot (One Gunner in BTL-S3).
Encumbrance Capacity: 10.
Passenger Capacity: 0.
Consumables: One week.
Cost/Rarity: 80,000 credits/4.
Customization Hard Points: 1
Weapons: Turret Mounted Twin Light Ion Cannons
(Fire Arc Forward; Damage 5; Critical 4; Range [Close];
Ion, Linked 1). (Fire
Arc All and gun-
ner controlled in
BTL-S3), Forward
Mounted Medium
Laser Cannons (Fire
Arc Forward; Damage
6; Critical 3; Range [Close];
Linked 1), Forward Mounted
Proton Torpedo Launchers (2) (Fire
Arc Forward; Damage 8; Critical 2;
Range [Short]; Breach 6, Blast 6,
Guided 2, Limited Ammo 8, Linked
, Slow-Firing


Z-95-AF4
HEADHUNTER

Designed as part of a joint venture between In-
com Corporation and Subpro Corporation during
the early days of the Clone Wars, the tiny Z-95 was
considered one of the most capable starfighters of
its day. Small, lightly armored, and shielded, the
Headhunter is a one-man, short-range fighter pow-
ered by an Incom 44-a5 multi-reactor. The aerody-
namic fuselage combined with an incredible thrust-

to-weight ratio makes the Z-95 quite fast and agile.
Initially classified as an interceptor and armed with
wing-mounted triple blaster cannons, the Headhunter
quickly proved itself a competent space superiority
fighter. It has gone through numerous redesigns, and
today, most sport twin laser cannons and concussion
missile launchers.
Despite their age, the Z-95 remains a popular
starfighter. Considered outdated compared to mod-
ern fighters such as Koensayr's Y-wing and Incom's
brand new X-wing (a fighter that shares more than a
passing resemblance to the Headhunter), sales of the
little fighter are still brisk in the Outer Rim territories.

Hull Type/Class: Starfighter/Headhunter.
Manufacturer: Incom/Subpro.
Hyperdrive: None.
Navicomputer: None.
Sensor Range: Close.
Ship's Complement: One pilot.
Encumbrance Capacity: 8
Passenger Capacity: 0.
Consumables: One day.
Cost/Rarity: 55,000 credits/4.
Customization Hard Points: 2.
Weapons: Wingtip Mounted Light Laser Cannons
(Fire Arc Forward; Damage 5; Critical 3; Range [Close];
Linked 1), Forward Mounted Concussion Missile
Launchers (Fire Arc Forward; Damage 6; Critical 3;
Range [Short]; Breach 4, Blast 4, Guided 3, Limited
Ammo 6, Linked 1, Slow-Firing 1).

STARSHIPS AND VEHICLES
'EDGE OF THE EMPIRE

STARFIGHTERS AND FREIGHTERS

llhile the default starship for a group of play-
Wer characters is a light freighter of some
type, the GM should not be afraid to allow his
players to obtain starfighters as well. Dogfights
in snubfighters are an iconic aspect of Star
Wars, after all.

However, if a group chooses to invest in fight-
ers, they should keep in mind that many have
limited or no hyperspace capability. So if the
group wants to travel, they'll have to take this
into account. Luckily, if most of the group is
using a freighter while one or two players have
starfighters, most light freighters have exterior
clamps to haul one or two snubfighters through
hyperspace. If the entire group has snubfight-
ers, though, they'll need to make arrangements
for long distance travel, or ensure they invest
only in fighters with hyperspace capability.
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