DnD 5e Players Handbook (BnW OCR)-Fixed Pages
Ad v e n t u r in g Gear Item Cost Weight Abacus 2 gp 2 lb. Acid (vial) 25 gp 1 lb. Alchemist’s fire (flask) 50 gp 1 lb. Ammunit ...
the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A cr ...
A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth o ...
Spyglass. Objects viewed through a spyglass are magnified to twice their size. Tent. A simple and portable canvas shelter, a ten ...
To o l s A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick ...
Mo u n t s a n d Ve h ic l e s A good mount can help you move more quickly through the wilderness, but its primary purpose is to ...
the vehicle. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on ...
W retched. You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddl ...
Self-Su f f ic ie n c y The expenses and lifestyles described in this chapter assume that you are spending your time between adv ...
Tr in k e t s d100 Trinket d100 Trinket 27 A shard of obsidian that always feels warm to the 01 A mummified goblin hand touch 02 ...
d100 Trinket d100 Trinket 51 A dead scarab beetle the size of your hand (^79) An invitation to a party where a murder happened 5 ...
Chapter 6: Custom ization O ptions THE COMBINATION OF ABILITY SCORES, RACE, class, and background defines your character’s capab ...
Pr o f ic ie n c ie s When you gain a level in a class other than your first, you gain only som e of that class’s starting profi ...
Climbing doesn’t halve your speed. You can make a running long jump or a running high jump after moving only 5 feet on foot, ra ...
Du n g eo n Delver Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits: W hen yo ...
Gr a p p l e r In s p ir in g Le a d e r Prerequisite: Strength 13 or higher You’ve developed the skills necessary to hold your ...
Ma g e Sl a y e r You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits: W ...
Ri t u a l Ca s t e r Prerequisite: Intelligence or Wisdom 13 or higher You have learned a number of spells that you can cast as ...
Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your ...
Ch a p t e r 7: Usin g Ab i l i t y Scores SIX ABILITIES PROVIDE A QUICK DESCRIPTION of every creature’s physical and mental cha ...
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