HELLFIRE ENGINE
Hellfire engines are semiautonomous bringers of de-
struction. Amnizus and other devilish generals hold
them in reserve until they are needed to repel an incur-
sion by demons or crusading mortals, but occasionally
one of these mechanical and magical hybrids gets loose,
driven berserk by its need to destroy.
Many Forms, One Purpose. Hellfire engines take
many forms, but all of them have one purpose: to
mow down foes in waves. They are incapable of
subtlety or trickery, but the ir destructive capability
is immense.
Soul Trapping. Mortal creatures slain by hellfire
engines are doomed to join the infernal legions
in mere hours unless powerful magic-wielders in-
tervene on their behalf. The archdukes would like
nothing better than to modify this magic so it works
against demons, too, but that discovery has eluded
them so far.
Constructed Nature. A hellfire engine doesn't re-
quire a ir, food, drink, or sleep.
HELLFIRE ENGIN E
Huge construct, lawful evil
Armor Class 18 (natural armor)
Hit Points 2 16 (16dl2 + 112)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
24 (+7)
INT
2 (-4)
Saving Throws Dex +8, Wis +5, Cha +O
WIS
10 (+O)
CHA
l (-5)
Damage Resistances cold, psychic; bludgeoning, piercing, and
slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities charmed, deafened, exhaustion,
frightened, paralyzed, poisoned, unconscious
Senses darkvision 120 ft., passive Perception 10
Languages understands Infernal but can't speak
Challenge 16 (15,000 XP)
Immutable Form. The hellfire engine is immune to any spell or
effect that would alter its form.
Magic Resistance. The hellfire engine has advantage on saving
throws against spells and other magical effects.
ACTIONS
Flesh-Crushing Stride. The hellfire engine moves up to its
speed in a straight line. During this move, it can enter Large or
smaller creatures' spaces. A creature whose space the hellfire
engine enters must make a DC 18 Dexterity saving throw. On
a successful save, t he creature is pushed 5 feet to the nearest
space out of the hellfire engine' s path. On a failed save, the
creature falls prone and takes 28 (8d6) bludgeoning damage.
If the hellfire engine remains in the prone creature's space,
the creature is also restrained until it's no longer in the same
space as the hellfire engine. While restrained in this way, the
creature, or another creature within 5 feet of it, can make a DC
18 Strength check. On a success, the creature is shunted to an
unoccupied space of its choice within 5 feet of the hellfire en-
gine and is no longer restrained.
Hellfire Weapons. The hellfire engine uses one of the follow-
ing options:
Bonemelt Sprayer. The hellfire engine spews acidic flame in a
60-foot cone. Each creature in the cone must make a DC 20
Dexterity saving throw, taking 11 (2dl0) fire damage plus 18
(4d8) acid damage on a failed save, or half as much damage
on a successful one. Creatures that fail the saving throw are
drenched in burning acid and take 5 (ldlO) fire damage plus
9 (2d8) acid damage at the end of their turns. An affected
creature or another creature within 5 feet of it can take an
action to scrape off the burning fuel.
Lightning Flail. Melee Weapon Attack: +11 to hit, reach 15 ft.,
one creature. Hit: 18 (3d8 + 5) bludgeoning damage plus
22 (5d8) lightning damage. Up to three other creatures of
the hellfire engine's choice that it can see within 30 feet of
the target must each make a DC 20 Dexterity saving throw,
taking 22 (5d8) lightning damage on a failed save, or half as
much damage on a successful one.
Thunder Cannon. The hellfire engine targets a point within 120
feet of it that it can see. Each creature within 30 feet of that
point must make a DC 20 Dexterity saving throw, taking 27
(5dl0) bludgeoning damage plus 13 (2dl2) thunder damage
on a failed save, or half as much damage on a successful one.
If the chosen option kills a creature, t he creature's soul rises
from the River Styx as a lemure in Avernus in ld4 hours. If the
creature isn't revived before then, only a wish spell or killing the
lemure and casting true resurrection on the creature's original
body can restore it to life. Constructs and devils are immune to
this effect.
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CHAPTER 6 I BESTIARY