GE RYON
Geryon is locked in an endless struggle with Levistusfor control of Stygia. The two have fought each otherfor centuries, each displacing the other innumerable
times. Currently, Geryon occupies an odd position in the
infernal hierarchy. Although Levistus still claims lord-
ship over Stygia, he has been trapped in an enormous
block of ice at the command of Asmodeus. For his part,Geryon marshals his followers and seeks to discover themeans to replace his hated rival.Among the archdevils, Geryon and Zariel are espe-cially known for martial prowess. He is a ferocious
hunter and a relentless tracker. Other devils command
legions and bid their followers to battle their enemies.
Geryon loves the feeling of flesh and steel being sun-dered beneath his claws, and the taste of his foes' blood.
His ferocity serves him well in Stygia's frozen waste,but it has also limited his ability to collect souls andforge an effective hierarchy. Sages who study the Nine
Hells believe that the battle for control of Stygia is atest staged by Asmodeus in hopes of purging the worstimpulses from both Geryon and Levistus, or at the veryleast opening the door for a competent replacement for
both to rise from the ranks.CHAPTER 6 I BESTIARY
GERYON'S LAIRGeryon has recently reclaimed his ancient fortress,Coldsteel, a sprawling complex that rises from theice and snow at the center of Stygia. He roams thepassages of this place, scattering the ice devils andminotaur slaves he took from Baphomet, raging againstAsmodeus's betrayal while spitting oaths of vengeanceand hatching mad schemes to reclaim his standingfrom Levistus.Lair Actions. On initiative count 20 (losing initia-tive ties), Geryon can take a lair action to cause one ofthe following effects; he can't use the same effect tworounds in a row:- Geryon causes a blast of cold to burst from the ground
at a point he can see within 120 feet of him. The coldfills a cube, 10 feet on each side, centered on thatpoint. Each creature in that area must succeed ona DC 21 Constitution saving throw or take 28 (8d6)cold damage.- Geryon targets one creature he can see within 60 feet
of him. The target must succeed on a DC 21 Wisdomsaving throw or become restrained for 1 minute. Thetarget can end the effect on itself if it deals any dam-age to one or more of its allies.- Geryon casts the banishment spell.