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DROW ARACHNOMANCER
Drow spellcas ters who seek to devote themselves whollyto the S pide r Queen sometimes wa lk the dark path ofthe arachnomancer. By offering up body and soul toLolth, they gain tre me ndous power a nd a supernaturalconnection to the ancient spiders of the Demonwe b Pits,cha nneling magic from that dread place.DROW FAVORED CONSORT
Nearly all priestesses of Lolth, including the powerfulmatron mothers, take attractive drow as their consorts.Often these individuals s erve n o purpose beyond plea-sure, breeding, or both, but sometimes consorts cangain the ear of their priestess and be relied on to provideuseful advice. No position of consort is assured for long;priestesses are infamous for being fickle with theirfavor, which are they are especially glad to lavis h on aconsort who combine s beauty with magica l might.DROW FAVORED CONSORT
Medium humanoid (elf), neutral evilArmor Class 15 (18 with mage armor)Hit Points 225 (30d8 + 90)Speed 30 ft.STR15 (+2)DEX20 (+5)CON16 (+3)INT18 (+4)Saving Throws Dex + 11 , Con +9, Cha +10WIS15 (+2)CHA18 (+4)Skills Acrobatics + 11, Athletics +8, Pe rception +8 , Stealth + 11Senses darkvision 120 ft., passive Perception 18Languages Elvish, UndercommonChallenge 18 (20, 000 XP)1st level (4 slots): burning hands, mage armor, magic mis-sile, shield2nd level (3 slots): gust of wind, invisibility, misty step, shatter3rd level (3 s lots): counterspell, firebal/, haste4th level (3 slots): dimension door, Otiluke's resilient sphere5th level (2 slots): cone of cold6th level (1 slot): chain lightningSunlight Sensitivity. While in sunlight, the drow has disadvan-tage on attack rolls, as well as on Wisdom (Perception) checksthat rely on sight.War Magic. When the drow uses its action to cast a spell, it canmake one weapon attack as a bonus action.ACTIONSMultiattack. The drow makes three scimitar attacks.Fey Ancestry. The drow has advantage on saving throws againstbeing c harmed, and magic can' t put th e drow to sleep. Scimitar. Melee Weapon Attack: + 11 to hit, reach 5 ft., onetarget. Hit: 8 (ld6 + 5) slashing damage plus 18 (4d8) poisonInnate Spellcasting. The drow's innate spellcasting ability is damage. In addition, the target has disadvantage on the nextCharisma (spell save DC 18). It can innately cast the following saving throw it makes against a spell the drow casts before thespells, requiring no material components: end of the drow's next turn.At will: dancing lights Hand Crossbow. Ranged Weapon Attack: + 11 to hit, range1/day each: darkness.faerie.fire, levitate (se lfonly) 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, andSpellcasting. The drow is a 11th-level spellcaster. Its spellcast- the target must succeed on a DC 13 Constitution saving throwing ability is Intelligence (spell save DC 18, + 10 to hit with spell or be poisoned for l hour. If t he saving throw fails by S or more,'
attacks). It has the following wizard spells pre pared: the target is also unconscious while poisoned in th is way. Thetarget regains consciousness if it takes damage or if anotherCantrips (at will): mage hand, message, poison spray, shocking creature takes an action to shake it. ~
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CHAPTER 6 I BRSTI ARY