Dungeon Master's Guide 5e
MAGIC ITEM TABLE H dlOO Magic Item 01-10 Weapon, +3 11-12 Amulet of the planes 13-14 Carpet of flying 15-16 Crystal ball (very r ...
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MAGIC ITEM TABLE I dlOO Magic Item 01-05 06-10 11-15 16-20 21-23 24-26 27-29 30-32 33-35 36-38 39-41 42-43 44-45 46-47 48-49 50- ...
CHAPTER 8: RUNNING THE GAME ULES ENABLE YOU AND YOUR PLAYERS TO HAVE fun at the table. The rules serve you, not vice versa. Ther ...
rso AMULET OF 1 1EALTH ALcHEMY JuG MAGIC ITEMS A-Z Magic items are presented in alphabetical order. A magic item's description g ...
Have another player run the missing player's character. The player running the extra character should strive to keep the charact ...
ANIMATED SHIELD ANIMATED SHIELD Armor (shield), very rare (requires atttinement) While holding this shield, you can speak its co ...
bonuses and abilities and paying attention to the game and immersing themselves in its world. Remember that dice don't run your ...
ARMOR OF CoLD RESISTANcE ARMOR, +1, +2, OR +3 ARMOR OF INVULNERABILIT Y Armor (light, medium, or heavy), rare (+1), very rare (+ ...
CONTESTS A contest is a kind of ability check that matches two creatures against each other. Use a contest if a character attemp ...
BAG OF 110LOING dlOO Effect 01 Sd4 toadstools sprout. If a creature eats a toadstool, roll any d ie. On a n odd roll, the eater ...
VARIANT: AUTOMATIC SUCCESS Sometimes the randomness of a d20 roll leads to ludicrous results. Let's say a door requires a succes ...
154 Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it c ...
For example, imagine a wizard is running down a dungeon cor~idor to escape from a beholder. Around the corner ahead, two ogres l ...
BooTs OF ELVENKINO away from the center of the sphere until they are no longer inside it. Only breathable air can pass through t ...
s tyle, consider using inspiration as a reward when the characters achieve an important goal or victory, representing a surge of ...
BooTs OF THE WINTERLANDS BOOTS OF STRIDING AND SPRINGING Wondrous item, uncommon (requires attunement) While you wear these boot ...
RESOLUTION AND CONSEQUENCES You determine the consequences of attack rolls, ability checks, and saving throws. In most cases, do ...
BooTs o• STRIDING AND SPRINGING CAPE OF" THE MouNTEBANK CANDLE OF INVOCATION Wondrous item, very rare (requires attunement) This ...
For daily travel, multiply your hourly rate of travel by the number of hours traveled (typically 8 hours). For a fast pace, incr ...
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