D&D 5E - The Tortle Package

(Jeff_L) #1

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pieces nonmagical.
The doors along the north wall open into the rooms
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]kgf
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ing of value.



  1. Treasury
    When characters peer into this area from area 17, read:


Beyond the double door is a twenty-foot-wide, twenty-
foot-long hallway leading to a dark, pillared chamber
VWUHZQZLWKFKHVWVFUDWHVDQGRWKHUFRQWDLQHUV(YHU\-
WKLQJLVFRYHUHGZLWKGXVWEXWQRWHQRXJKWRFRQFHDOWKH
EURNHQERQHVDQGZHDSRQVO\LQJRQWKHKDOOZD\ŜRRU

L]j]eYafkgfl]ÖggjZ]dgflgYhYajg^dgf%]Y\
la]n]k&;YjY[l]jkogZjmkYoYql]\mklYdkgÕf\ Zdgg\klYafkYf\\]]hk[jYl[]kgfl]Öggj&L]k][dm]k
suggest the presence of a trap.
Crusher Trap.L]*(%^ggl%kimYj]Yj]Ykgmlg^l] double door contains a mechanical trap with a mag- ical sensor. When a creature enters this area, giant spring-loaded gears hidden in the walls cause blocks of klgf]gf]al]jka]g^l]YddlgkdYelg]l`]j&GfdqY
[j]Ylmj]o]Yjaf
YgdqkqeZgdg^MeZ]jd]][Yfegn] through the area without triggering the trap. A char- acter standing north or south of the trapped area can \ak[]jf$Zqdggcaf_Yll]k[jYl[]kgfl]Öggj$lYll]
oYddkYj]egnYZd]Zdg[ckg^klgf]$Zmll]j]ÌkfgoYqlg a\]fla^ql]ljYhÌklja_]jgjl]e]lg\g^ZqhYkkafal
without experimentation or the use of divination magic.
A creature between the colliding blocks of stone must
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it prefers, north or south. On a failed save, the crea-
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retract into the walls, whereupon the trap resets.
Sculpted Visage. A wide alcove in the east wall is not
visible from the northern entrance. When characters see
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At the back of a recess in the east wall is a giant stone
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beautiful woman with kelp for hair, eyelids like seashells,
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g^ljYfkemlYlagfeY_a[mf]jl`]k[jmlafqg^Ydetect


magickh]ddgjkaeadYj[]ץ]l&O`]fY[j]Ylmj]gh]fdq
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rows of triangular teeth similar to those of a giant shark,
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minute but can be reopened from either side.
Treasure.L`akjgge[gflYafkZgglqjYfkY[c]\^jge
shipwrecks, held in two sealed barrels, nine locked
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L`]Lj]Ykmjq;gflYaf]jklYZd]\]k[jaZ]k]Y[`[gflYaf]j
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mfdg[cY[`]kloal`Ykm[[]kk^md<;)-<]pl]jalq[`][c&

Treasury Containers
Container Contents
Barrel 1 40 gallons of common wine
Barrel 2 80 pounds of salt
Chest 1 150 gp of Maztican mintage
Chest 2 (scorched
E\śUH

Three blank spellbooks (50 gp
each) and a small wooden case
containing twenty candles
&KHVW FRYHUHG
with claw marks)

A neatly folded wedding gown and
YHLO JS
Chest 4 $VHWRIDOFKHPLVWôVVXSSOLHVDQG
IRXUŜDVNVRIDOFKHPLVWôVśUH
Chest 5 (rotted) A suit of scale mail (50 gp) and a
VWHHOKHOPZLWKDQHOHFWUXPśVK
mounted atop it (50 gp)
Chest 6 (stained
with blood)

$GLSORPDWôVSDFNVHHWKHö(TXLS-
ment Packs” sidebar in chapter 5
of the Player’s Handbook)
Chest 7 (stamped
with the crest of
%DOGXUôV*DWH

A spyglass inlaid with mother-
of-pearl (1,000 gp), resting on a
SXUSOHYHOYHWSLOORZ
Chest 8 )LIW\YLDOVRI=DNKDUDQSHUIXPH 
gp each)
Chest 9 (painted
with an image of an
anchored ship)

A Quaal’s feather token (anchor)
buried under 200 gp

Crate 1 $JULŚRQVDGGOHJS
Crate 2 (stamped
with the crest of
:DWHUGHHS

A disassembled 300-pound
wooden sled (20 gp), with assem-
bly instructions in Common
Crate 3 A lute (35 gp), a lyre (30 gp), and a
YLRO JS SDFNHGLQVWUDZ
Crate 4 )LYHKHDY\FURVVERZVDQG
crossbow bolts packed in straw
Clay urn 1 Empty
Clay urn 2 Empty
Clay urn 3 (painted
with pegasi images)

Ten 50-foot-long coils of hempen
rope (1 gp each)
Clay urn 4 (painted
with squid images)

10 gallons of dark purple ink
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