Monster Manual 5E
~~0 MIMIC Medium monstrosity (shapechanger), neutral Armor Class 12 (natural armor) Hit Points 58 (9d8 + 18) Speed 15ft. STR 17 ...
MIND FLAYER Mind fiayers, also called illithids, are the scourge of sentient creatures across countless worlds. Psionic tyrants, ...
~2~ MIND FLAYER Medium aberration, lawful evil Armor Class 15 (breastplate) Hit Points 71 (13d8 + 13) Speed 30ft. STR 11 (+0) DE ...
MINOTAUR A minotaur's roar is a savage battle cry that most civilized creatures fear. Born into the mortal realm by demonic rite ...
'424 Modrons are beings of absolute law that adhere to a ·. hive-like hierarchy. They inhabit the plane of Mechanus and tend its ...
Medium construct, lawful neutral Armor Class 15 (natural armor) Hit Points 11 (2d8 + 2) Speed 30ft. STR 11 (+0) DEX 13 (+1) CON ...
QUADRONE Meaium construct, lawful neutral Armor Class 16 (natural armor) Hit Points 22 (4d8 + 4) Speed 30ft., fly 30ft. STR 12 ( ...
MUMMIES Raised by dark funerary rituals, a mummy shambles from the shrouded stillness of a time-lost temple or tomb. Having been ...
''BEFORE OPENING A SARCOPHAGUS, LIGHT A TORCH." -X THE MYSTic's 7 T H RULE OF DUNGEON SURVIVAL A MuMMY LoRn's LAIR A mummy lord ...
Each undead in the lair has advantage on saving throws against effects that turn undead until initiative count 20 on the next ro ...
MYCONIDS Myconids are intelligent, ambulatory fungi that live in the Underdark, seek enlightenment, and deplore violence. If app ...
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Medium plant, lawful neutral ·Armor Class 12 (natural armor) · Hit Points 22 (4d8 + 4) Speed 20ft. STR 10 (+0) DEX 10 (+0) CON 1 ...
NAG AS Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nag ...
234 Large monstrosity, chaotic evil Armor Class 15 (natural armor) Hit Points 75 (lOdlO + 20) Speed 40ft. STR 18 (+4) DEX 17 (+3 ...
Large fiend, neutral evil Armor Class 13 (natural a rmor) Hit Points 68 (8d10 + 24) Speed 60ft., fly 90ft. STR 18 (+4) DEX 15 (+ ...
Medium aberration, neutral evil Armor Class 15 (natural armor) Hit Points 45 (6d8 + 18) Speed 30ft. STR 14 (+2) DEX 16 (+3) CON ...
OGRE Large giant, chaotic evil Armor Class 11 (hide armor) Hit Points 59 (7d10 + 21) Speed 40ft. STR 19 (+4) DEX 8 (-1) CON 16 ( ...
•'WoRST. DANCER s. EvER." 0 E THE 5ATVR, oN oGRES RIOOLEFIO L Ogre Gangs. Ogres sometimes band together in small, nomadic grou ...
ONI In nursery rhymes, oni are fearsome bogeymen that haunt the nightmares of children and adults alike, yet they are very real ...
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