Dark Guardians. One of
the chie f tasks of anymolydeus is to help protect
its master's amulet- themost prized possession
of any de mon lord. Each ofthese
dangerous relics allows a demon lord to
return tolife in the Abyss if the unthinkable occurs
and its abys-sal form is destroyed.
As useful as these amulets are,they are also liabilities- because, armed with an amulet,
a creature can coe
rce the demon lord to which it belongsinto doing its bidding, or can strand
it in the Abyss if theamulet is des troyed.NABASSU
The insatiable nabassus
prowl the multiverse in s earchof souls to devour.
If they think they can kill a creatureand consume
its soul, they attack- even if that othercreature is a demon, including anoth
er nabassu.Hate d Outcasts. Demons hav
e few rules, and themurder of other demons hardly
raises an eyebrowamong
these fiends. The act of devouring souls is
some-thing
else. For this reason, mos t demons shun
nabassusand
force the m to live on the fringes of the Abyss.
The re,nabassus pick off weaker
demons or, if the situation war-rants, gathe r in packs
to take down larger prey. Someespecially powerful nabassus
eve n search for demonlords' amulets.Demonic Infiltrators. Whenever mag
ic pulls demonsfrom the Abyss to the Material Pla ne,
nabassus try toget summoned
so that they can embark on a feast ofsouls there. If
a nabassu is summoned , it tries to breakfree so that it
can devour the soul o f its summoner andthen set out to feed on the souls
of whatever creatures itcan catch. One way a summon
er can avoid this fate is byNABASSU
Medium fiend (demon)
, chaotic evilArmor Class
18 (natural armor)Hit Poin
ts 190 (20d8 + 100)Speed
40 ft., fly 60 ft.STR22 (+6)DEX14 (+2)CON21 (+S)Saving Throws Str + 11, Dex +7Skills Perception
+7INT14 (+2)WIS15 (+2)CHA17 (+3)Damage Resis ta nces cold, fire,
lightning; bludgeoning,piercing,
and s lashing fro m nonmagical attacksDamage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception
17Languages Abyssal
, telepathy 120 ft.Challenge 15
(13, 000 XP)Demonic Shadows. The nabassu
darkens the area around itsbody in a 10 -foot radius. Nonmagical
light can't illuminate thisarea
of dim light.Devour Soul. A nabassu can eat the
soul of a creature it haskilled within the last hour, provided
that creature is neither aconstruct nor a n undead. The
devouring requires the nabassuto be within S feet of the corpse
fo r at least 10 minutes, afterwhich it gains a number
of Hit Dice (d&s) equal to half the
creature's number of Hit Dice. Ro
ll those dice, and increasethe nabassu's hit points by the
numbers rolled. For every 4 HitDice the nabassu gains in
this way, its attacks deal an extra 3(ld6) damage on a hit. The
nabassu retains these benefits for 6days. A creature devoured by a nabassu can be
restored to lifeonly by a wish spell.Magic Resistance. The nabassu
has advantage on savingthrows against spells and other
magical effects.Magic Weapons. The nabassu's weapon
attacks are magical.ACTIONSMult iattack. The nabassu uses its
Soul-Stealing Gaze andmakes
two attacks: one with its claws and one with its
bite.Claws. Melee Weapon
Attack:+ 11 to hit, reach 5 ft., one target.Hit: 17 (2d10 +
6) slashing damage.Bite .. Melee Weapon Attack:
+11 to hit, reach 5 ft., one targe t.Hit: 32 (4dl2 + 6) piercing damage.Soul-St ealing Gaz e. The nabassu
targets one creature it can seewithin
30 feet of it. If t he target can see the nabassu
and isn't ac
onstruct or an undead, it must succeed on a DC
16 Charismasaving throw or reduce
its hit point maximum by 13 (2d12) andgive the nabassu an equal number of temporary
hit points. Thisreduction lasts
until the target finishes a short or long rest. Thetarget dies if its
hit point maximum is reduced to 0, and if thetarget is a humanoid, it immediately
rises as a ghoul under thenabassu's control.CHAPTER 6 BESTIARY