Mordenkainen's Tome of Foes

(Nancy Kaufman) #1

LAIR ACTIONS


On
in itiative count 20 (losing initiative ties),


Demogorgon can take a lair action to cause one of


the following effects; he can't use the same effect two


rounds in a row:


  • Demogorgon creates an illusory duplicate of himself,


whic
h appears in his own space and lasts until initia-

tive count 20 of the next round. On his turn, Demogor-

gon can move the illusory duplicate a distance equal

to his walking speed (no action required). The first

time a creature or object interacts physically with De-

mogorgon (for example, by hitting him w ith
an attack),

there is a 50 percent chance that the illu
sory duplicate

is being affected, not Demogorgon h imself, in which

case the illusion disappears.


  • Demogorgon casts the darkness
    spell four times at


its lowest level, targeting
d ifferent are as with the

spell. Demogorgon does
n't need to concentrate on

the spells, which
end on initiative count 20 of the

next round.

REGIONAL EFFECTS

T he region containing Demogorgon's lair is warped by


his magic, creating one or more of the following effects:


  • The area within 6 miles of the lair becomes overpop-


ulated with lizards, poisonous snakes, and other ven-

omous beasts.


  • Beasts within 1 mile of the lair become violent and


crazed- even creatures that are normally docile.


  • If a humanoid spends at least 1 hour within 1 mile


of the lair, that creature must succeed on a DC 23

Wisdom saving th row or descend into a madness

determined by the Madness of Demogorgon table. A

creature that succeeds on this saving throw
can't be

affected by this regional effect again for
24 hours.

If Demogorgon dies, these effects fade over the course


of ldlO days.

MADNESS OF DEMOGORGON


If a creature goes mad
in Demogorgon's lair or withi n

line of sight of the demon lord, roll on the Madness of

Demogorgon table to determine the nature of the mad-

ness, which is
a character flaw that lasts until cured.

See the Dungeon
Master's Guide for more on madness.

MADNESS OF DEMOCORCON

dlOO Flaw
(lasts until cured)

01-20 "Someone is plotting to kill me. I need to strike

first to stop
them!"

21-40 "There is only one solution to my problems: kill

them all!"

41-60

61-80

81-00

"There is more than one mind inside my head."

"If you don't
agree with me, I'll beat you into

submission to get my way."

" I can't allow anyone to touch a nything that

belongs to me. They m ight try to take it away from

me!"

CHAPTER 6 I BESTIARY
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