GITH
The
descendants of an ancient people-so old the ir
orig
inal name has been lost- have turned against each
other, becoming
vicious ene mies divided over mortality,
purpose, and the machinations of their leaders.
The
bellicose githyanki terro rize the Astral Plan
e, raiding
into other worlds to plunde r the multiverse
of its magic
a nd riches. The githze rai live apart from the r
est of the
cosmos , content
within the confines of the ir fortresses
floating through the
chaos of Limbo. Although the two
groups of gith despise each other, the ir hatred for
the
mind flayers from whom they escaped e ndures, a nd
both githyanki a nd githzerai are ded icated to hunting
the ir ancestra l foes.
GITHYANKI
GISH
Medium humanoid (gith)
, lawful evil
Armo r Class 17 (half plate)
Hit Points 123 (19d8 + 38)
Speed 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
16 (+3)
Sa ving Throws Con +6, Int +7, Wis +6
Skills Insight +6, Perception +6, Stealth +6
Se n
ses passive Perception 16
La ng uages
Gith
Challe nge 10 (5,
900 XP)
WI
S
15 (+2)
CHA
16 (+3)
Innate Spellcasting (Psionics). The githyanki's innate
spellcast-
ing ability is Intelligence
(spell save DC 15 , + 7 to hit with spell
attacks). It can innately cast the following spells, requiring no
components:
At will: mage hand (the hand is invisible)
3/day each: jump, misty
step, nondetection (self o nly)
1/day each: plane shift, telekinesis
Spellcasting. The githyanki is an 8th-level spellcaster. Its
spellcasting ability is Intelligence
(spell save DC 15 , +7 to hit
with spell attacks). The githyanki has the following wizard
spells prepared:
Cantrips (at will):
blade ward, light, message, true strike
1st level (4 slots): expeditious
retreat, magic missile, sleep,
thunderwave
2nd level (3 slots): blur, invisibility,
levitate
3rd level (3 slots): counterspell,fireball
, haste
4th
level (2 slots): dimension door
War Magic. When the githyanki
uses its action to cast a spell, it
can make one weapon attack as
a bonus action
ACT
IONS
Mu
lt iattack. The githyanki makes two longsword attacks.
Longsword. Melee Weapon
Attack: +7 to hi t , reach 5 ft., one tar-
get. Hit: 7 (ld8 + 3) slashing
damage, o r 8 (ldl O + 3) slashing
damage if used with two hands, plus 18 (4d8) psychic damage.
GITHYANKI
GISH
Their k
een minds a nd ps ionic gifts allow the githyanki
to master
magic. Gis h blend the ir magical abilities with
swordplay to
become da ngerous foes in battle. Their
s pecialized capabilities ma ke them well s uited for
assas-
s ination, raiding, and espionage.
GITHYANKI KIT H ' R A K
The githyanki
's militarized cu lture assigns ranks and
responsibilities
to its citizens. Groups of ten warriors
follow the commands of the sa rths (githyanki
warriors),
while ten sarths obey the commands of the mighty
kith'rak. These champions earn the ir status throug h
to rturous training and
ps ionic testing until they can
command the respect of their unde
rlings.
GITHYANKI KITH'RAK
Medium humanoid (gith), lawful evil
Armor Class 18 (plate)
Hit Points 180 (24d 8 + 72)
Speed
30 ft.
STR
18 (+4)
DEX
16
(+3)
CON
17 (+3)
INT
16 (+3)
Saving Throws Con +7,
Int +7, Wis + 6
Skills Intim idation +7, Perception +6
Se nses passive Perception 16
La
nguages Gith
Challeng
e 12 (8.400 XP)
WIS
15
(+2)
C HA
17 (+3)
- '.
Innate Spel/casting
(Psionics). The githyanki's in na te spellcast-
ing ability is Intelligence
(spell save DC 15, +7 to hit with spell
attacks). It can innately cast the following spells, requiring
no
components:
At will: mage hand (the hand is invisible)
3/day each: blur,jump, misty step, nondetection (self
only)
1/day each: plane shift, telekinesis
Rally the Troops. As a bonus action, th e githyanki
can magically
end the charmed
and frightened conditions on itself and each
creature of its choice that it can see within 30 feet of it.
A CTIONS
Multiattack. T he githyanki makes three greatsword attacks.
Creatsword. Melee
Weapon Attack: +8 to hi t , reach 5 ft., one
target. Hit: 11 (2d6
+ 4) slashing damage plus 17 (5d6) psy·
chic damage.
REACTIO N S
Parry. The githyanki adds
4 to it s AC against one melee attack
that would hit it. To do so, the githyanki must see the attacker
and be wielding a melee weapon.
CHAPTER 6 I BESTIARY