GITH
The
descendants of an ancient people-so old the irorig
inal name has been lost- have turned against eachother, becoming
vicious ene mies divided over mortality,purpose, and the machinations of their leaders.Thebellicose githyanki terro rize the Astral Plane, raidinginto other worlds to plunde r the multiverseof its magica nd riches. The githze rai live apart from the rest of thecosmos , contentwithin the confines of the ir fortressesfloating through thechaos of Limbo. Although the twogroups of gith despise each other, the ir hatred forthemind flayers from whom they escaped e ndures, a ndboth githyanki a nd githzerai are ded icated to huntingthe ir ancestra l foes.GITHYANKI
GISH
Medium humanoid (gith), lawful evilArmo r Class 17 (half plate)Hit Points 123 (19d8 + 38)Speed 30 ft.STR17 (+3)DEX15 (+2)CON14 (+2)INT16 (+3)Sa ving Throws Con +6, Int +7, Wis +6Skills Insight +6, Perception +6, Stealth +6Se nses passive Perception 16La ng uagesGithChalle nge 10 (5,900 XP)WIS15 (+2)CHA16 (+3)Innate Spellcasting (Psionics). The githyanki's innatespellcast-ing ability is Intelligence(spell save DC 15 , + 7 to hit with spellattacks). It can innately cast the following spells, requiring nocomponents:At will: mage hand (the hand is invisible)3/day each: jump, mistystep, nondetection (self o nly)1/day each: plane shift, telekinesisSpellcasting. The githyanki is an 8th-level spellcaster. Itsspellcasting ability is Intelligence(spell save DC 15 , +7 to hitwith spell attacks). The githyanki has the following wizardspells prepared:Cantrips (at will):blade ward, light, message, true strike1st level (4 slots): expeditiousretreat, magic missile, sleep,thunderwave2nd level (3 slots): blur, invisibility,levitate3rd level (3 slots): counterspell,fireball, haste4thlevel (2 slots): dimension doorWar Magic. When the githyankiuses its action to cast a spell, itcan make one weapon attack asa bonus actionACTIONSMult iattack. The githyanki makes two longsword attacks.Longsword. Melee WeaponAttack: +7 to hi t , reach 5 ft., one tar-get. Hit: 7 (ld8 + 3) slashingdamage, o r 8 (ldl O + 3) slashingdamage if used with two hands, plus 18 (4d8) psychic damage.GITHYANKI
GISH
Their keen minds a nd ps ionic gifts allow the githyankito mastermagic. Gis h blend the ir magical abilities withswordplay tobecome da ngerous foes in battle. Theirs pecialized capabilities ma ke them well s uited forassas-s ination, raiding, and espionage.GITHYANKI KIT H ' R A K
The githyanki's militarized cu lture assigns ranks andresponsibilitiesto its citizens. Groups of ten warriorsfollow the commands of the sa rths (githyankiwarriors),while ten sarths obey the commands of the mightykith'rak. These champions earn the ir status throug hto rturous training andps ionic testing until they cancommand the respect of their underlings.GITHYANKI KITH'RAK
Medium humanoid (gith), lawful evilArmor Class 18 (plate)Hit Points 180 (24d 8 + 72)Speed30 ft.STR18 (+4)DEX16(+3)CON17 (+3)INT16 (+3)Saving Throws Con +7,Int +7, Wis + 6Skills Intim idation +7, Perception +6Se nses passive Perception 16Languages GithChallenge 12 (8.400 XP)WIS15(+2)C HA17 (+3)- '.
Innate Spel/casting(Psionics). The githyanki's in na te spellcast-ing ability is Intelligence(spell save DC 15, +7 to hit with spellattacks). It can innately cast the following spells, requiringnocomponents:At will: mage hand (the hand is invisible)3/day each: blur,jump, misty step, nondetection (selfonly)1/day each: plane shift, telekinesisRally the Troops. As a bonus action, th e githyankican magicallyend the charmedand frightened conditions on itself and eachcreature of its choice that it can see within 30 feet of it.A CTIONSMultiattack. T he githyanki makes three greatsword attacks.Creatsword. MeleeWeapon Attack: +8 to hi t , reach 5 ft., onetarget. Hit: 11 (2d6+ 4) slashing damage plus 17 (5d6) psy·chic damage.REACTIO N SParry. The githyanki adds4 to it s AC against one melee attackthat would hit it. To do so, the githyanki must see the attackerand be wielding a melee weapon.CHAPTER 6 I BESTIARY