208
G1n'"tERAI ENLIGHTENED
GITHZERAI ENLIGHTENED
Medium humanoid (gith). lawful neutral
Armor Class 18
Hit Point
s 112 (15d8 + 45)
Speed
30 ft.
STR
14 (+2)
DEX
19 (+4)
CON
16 (+3)
INT
17 (+3)
WIS
19 (+4)
Saving Throws
Str +6, Dex +8, Int +7, Wis +8
Skills Arcana +7, Insight +8, Perception
+8
Senses passive Perception 18
Languages Gith
Challenge 10 (5,900
XP)
CHA
13 (+l)
Innate Spel/casting
(Psionics). The githzerai's innate spellcast-
ing ability is Wisdom (spell save DC
16, +8 to hit with spell
attacks). It
can innately cast the following spells, requiring
no
components:
CHAPTER
6 I BESTIARY
GITM1.ERAI ANARC M
GITHZERAI
ENLIGHTENED
Githzerai never stop training. They
spend long hours in
meditation
to transcend the limits of their forms and
to
apprehend
the nature of reality. Zerths who complete
the next tier of their training
become one of the githze-
rai known as the enlightened.
At will:
mage hand (the hand is invisible)
3/day
each: blur, expeditious retreat.feather fall, jump,
see invisi-
bility, shield
1/day each: haste, plane
shift, teleport
Psychic Defense. While the
githzerai is wearing no armor and
wielding no shield, its AC
includes its Wisdom modifier.
ACTIONS
Multiattack. The githzerai
makes three unarmed strikes.
Unarmed Strike. Melee Weapon
Attack: +8 to hit, reach 5 ft.,
one target. Hit: 13 (2d8 + 4)
bludgeoning damage plus 13 (3d8)
psychic
damage.
Temporal
Strike (Recharge 6). Melee Weapon Attack: +8 to
hit,
reach 5 ft., one creature. Hit: 13 (2d8
+ 4) bludgeoning dam-
age
plus 52 (8d12) psychic damage. The target must
succeed
on a DC 16 Wisdom saving
throw or move l round forward in
time. A target moved forward
in time vanishes for the duration.
When the effect ends, the target reappears
in the space it left
or in an unoccupied
space nearest to that space if it's occupied.