Mordenkainen's Tome of Foes

(Nancy Kaufman) #1

208


G1n'"tERAI ENLIGHTENED

GITHZERAI ENLIGHTENED


Medium humanoid (gith). lawful neutral

Armor Class 18

Hit Point
s 112 (15d8 + 45)

Speed
30 ft.

STR

14 (+2)

DEX

19 (+4)

CON

16 (+3)

INT

17 (+3)

WIS

19 (+4)

Saving Throws
Str +6, Dex +8, Int +7, Wis +8

Skills Arcana +7, Insight +8, Perception
+8

Senses passive Perception 18

Languages Gith

Challenge 10 (5,900
XP)

CHA

13 (+l)

Innate Spel/casting
(Psionics). The githzerai's innate spellcast-

ing ability is Wisdom (spell save DC
16, +8 to hit with spell

attacks). It
can innately cast the following spells, requiring
no

components:

CHAPTER
6 I BESTIARY







GITM1.ERAI ANARC M

GITHZERAI
ENLIGHTENED

Githzerai never stop training. They
spend long hours in

meditation
to transcend the limits of their forms and
to

apprehend
the nature of reality. Zerths who complete

the next tier of their training
become one of the githze-

rai known as the enlightened.

At will:
mage hand (the hand is invisible)

3/day
each: blur, expeditious retreat.feather fall, jump,
see invisi-

bility, shield

1/day each: haste, plane
shift, teleport

Psychic Defense. While the
githzerai is wearing no armor and

wielding no shield, its AC
includes its Wisdom modifier.

ACTIONS

Multiattack. The githzerai
makes three unarmed strikes.

Unarmed Strike. Melee Weapon
Attack: +8 to hit, reach 5 ft.,

one target. Hit: 13 (2d8 + 4)
bludgeoning damage plus 13 (3d8)

psychic
damage.

Temporal
Strike (Recharge 6). Melee Weapon Attack: +8 to
hit,

reach 5 ft., one creature. Hit: 13 (2d8
+ 4) bludgeoning dam-

age
plus 52 (8d12) psychic damage. The target must
succeed

on a DC 16 Wisdom saving
throw or move l round forward in

time. A target moved forward
in time vanishes for the duration.

When the effect ends, the target reappears
in the space it left

or in an unoccupied
space nearest to that space if it's occupied.
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