RETRIEVER
The retriever
is a potent, spider-like construct
conce
ived and built by the drow for one original
purpose- to prowl the Abyss and
capture demons
for the drow to enslave or use in
their rituals. The
automatons proved so effective
and so fearsome
that they now perform many
different missions.
Demon-Infused. Although
each retriever is
a metal-and-magic construct, it houses the im-
prisoned spirit of a bebilith.
Most of the demon's
intellect has been
distilled away, leaving only its
cruelty and cunning
.
Lethal Collectors. Though they were created
to operate only in the Abyss, retrievers are
some-
times dispatched when a powe rful drow
needs
some creature
or object captured and brought
back alive
and intact. Only under the rarest of
circumstances is a retriever handed
over or s old
to a non-drow, since the dark elves
don't want to
take the chance that the construct
will be turned
against them.
RETRIEVER
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 40 ft., cl imb 40 ft.
STR
22 (+6)
DEX
16 (+3)
CON
20 (+5)
INT
3 (-4)
Savi
ng Throws Dex +8, Con +10, Wis +5
Skills Perception +5, Stealth +8
WIS
11 (+O)
CHA
4 (-3)
Damage Immunities necrotic, poison, psychic; bludgeoning,
piercing, and slashing
from nonmagical attacks that aren' t
adamantine
Condition Immunities
charmed, exhaustion, frightened,
paralyzed, poisoned
Senses blindsight 30 ft., darkvision 60
ft.,
passive Perception 15
Languages understands Abys
sal, Elvish, and Undercommon
but can't speak
Challenge 14 (11,500 XP)
Faultless
Tracker. The retriever is given a quarry by its master.
The quarry
can be a specific creature or object the master is
personally acquainted with, or it can
be a general type of crea-
ture or object the master has seen before. The retriever knows
the direction and distance to its quarry as long as the two of
them are on the same plane
of existence. The retriever can have
CHAPTeR 6 I BESTIARY
only one such quarry at a time. The retriever also always knows
the location of its master.
Innate Spel/casting. The retriever's innate
spellcasting ability is
Wisdom (spell save DC 13). The retriever
can innately cast the
following spells, requiring no material components.
3/day each: plane shift (only self and up to one
incapacitated
creature, which is considered willing for
the spell), web
ACTIONS
Multiattack. The retriever makes two
foreleg attacks and uses
its force or paralyzing beam once, if available.
Foreleg. Melee Weapon Attack: + 11 to hit, reach
10 ft., one tar-
get. Hit:
15 (2d8 + 6) slashing damage.
Force Beam. The retriever
targets one creature it can see within
60 feet of it. The target must make a DC 16 Dexterity
saving
throw, taking 27 (5d10) force damage on a failed
save, or half
as much damage
on a successful one.
Paralyzing Beam (Recharge
5-6). The retriever targets one
creat ure it can see within 60 feet of it. The target must
suc·
ceed on a DC 18 Constitution saving throw or be paralyzed for
l minute. The
paralyzed target can repeat the saving throw
at the end of each of its turns, ending the effect
on itself on
a success.
If the paralyzed creature is Medium
or smaller, the retriever
can pick it up as part of the retriever's
move and walk or climb
with it at full speed.