RETRIEVER
The retriever
is a potent, spider-like construct
conce
ived and built by the drow for one original
purpose- to prowl the Abyss and
capture demonsfor the drow to enslave or use in
their rituals. Theautomatons proved so effective
and so fearsomethat they now perform many
different missions.Demon-Infused. Although
each retriever isa metal-and-magic construct, it houses the im-prisoned spirit of a bebilith.
Most of the demon'sintellect has been
distilled away, leaving only itscruelty and cunning
.Lethal Collectors. Though they were createdto operate only in the Abyss, retrievers are
some-times dispatched when a powe rful drow
needssome creature
or object captured and brought
back alive
and intact. Only under the rarest ofcircumstances is a retriever handed
over or s oldto a non-drow, since the dark elves
don't want totake the chance that the construct
will be turnedagainst them.RETRIEVER
Large construct, lawful evilArmor Class 19 (natural armor)Hit Points 210 (20d10 + 100)Speed 40 ft., cl imb 40 ft.STR22 (+6)DEX16 (+3)CON20 (+5)INT3 (-4)Savi
ng Throws Dex +8, Con +10, Wis +5Skills Perception +5, Stealth +8WIS11 (+O)CHA4 (-3)Damage Immunities necrotic, poison, psychic; bludgeoning,piercing, and slashing
from nonmagical attacks that aren' tadamantineCondition Immunities
charmed, exhaustion, frightened,
paralyzed, poisonedSenses blindsight 30 ft., darkvision 60
ft.,passive Perception 15Languages understands Abys
sal, Elvish, and Undercommonbut can't speakChallenge 14 (11,500 XP)Faultless
Tracker. The retriever is given a quarry by its master.The quarry
can be a specific creature or object the master ispersonally acquainted with, or it can
be a general type of crea-ture or object the master has seen before. The retriever knowsthe direction and distance to its quarry as long as the two of
them are on the same plane
of existence. The retriever can haveCHAPTeR 6 I BESTIARY
only one such quarry at a time. The retriever also always knowsthe location of its master.Innate Spel/casting. The retriever's innate
spellcasting ability isWisdom (spell save DC 13). The retriever
can innately cast thefollowing spells, requiring no material components.3/day each: plane shift (only self and up to one
incapacitatedcreature, which is considered willing for
the spell), webACTIONSMultiattack. The retriever makes two
foreleg attacks and usesits force or paralyzing beam once, if available.Foreleg. Melee Weapon Attack: + 11 to hit, reach
10 ft., one tar-get. Hit:
15 (2d8 + 6) slashing damage.Force Beam. The retriever
targets one creature it can see within60 feet of it. The target must make a DC 16 Dexterity
savingthrow, taking 27 (5d10) force damage on a failed
save, or halfas much damage
on a successful one.Paralyzing Beam (Recharge
5-6). The retriever targets onecreat ure it can see within 60 feet of it. The target must
suc·ceed on a DC 18 Constitution saving throw or be paralyzed forl minute. The
paralyzed target can repeat the saving throwat the end of each of its turns, ending the effect
on itself ona success.If the paralyzed creature is Medium
or smaller, the retrievercan pick it up as part of the retriever's
move and walk or climbwith it at full speed.