OGRE CHAIN BRUTE
An ogre chain brute wields a great spikedchain. It swings this chain with bothhands in a wide circle around itself toknock foes off their feet. Alternatively, itcan swing the chain in a crushing over-head smash that's nearly impossible toblock or deflect.OGRE HOWDAH
The most unusual of the specializedogres , the howdah carries a palisadedwooden fort on its back. The fort is bigenough to serve as a fighting platform forup to four small humanoids. Ogre how-dahs are most often seen bearing goblinsequipped with bows and spears into bat-tle, but they could just as easily transportkobolds, deep gnomes, or other human-oids of similar size.OGRE CHAIN BRUTE
Large giant, chaotic evilArmor Class 11 (hide armor)Hit Points 59 (7d10 + 21)Speed 40 ft.STR19 (+4)DEX8 (-1)CON16 (+3)INT5 (-3)WIS7 (-2)Senses darkvision 60 ft., passive Perception 8Languages Common, GiantChallenge 3 (700 XP)ACTIONSCHA7 (-2)Fist. Melee Weapon Attack: +6 to hit, reach ft., one target. Hit: 9(2d4 + 4) bludgeoning damage.Chain Sweep. The ogre swings its chain, and every creaturewithin 10 feet of it must make a DC 14 Dexterity saving throw.On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeon·ing damage and is knocked prone. On a successful save, thecreature takes half as much damage and isn't knocked prone.Chain Smash (Recharge 6). Melee Weapon Attack: +6 to hit,reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage,and the target must succeed on a DC 14 Constitution savingthrow or be knocked unconscious for 1 minute. The uncon-scious target repeats the saving throw if it takes damage andat the end of each of its turns, ending the effect on itself ona success.
OGRE HOWDAH
Large giant, chaotic evilArmor Class 13 (breastplate)Hit Points 59 (7dl0 + 21)Speed 40 ft.STR19 (+4)DEX8 (-1)CON16 (+3)INT5 (-3)WIS7 (-2)Senses darkvision 60 ft., passive Perception 8Languages Common, GiantChallenge 2 (450 XP)CHA7 (-2)Howdah. The ogre carries a compact fort on its back. Up tofour Small creatures can ride in the fort without squeezing. Tomake a melee attack against a target within 5 feet of the ogre,they must use spears or weapons with reach. Creatures in thefort have three-quarters cover against attacks and effects fromoutside it. If the ogre dies, creatures in the fort are placed inunoccupied spaces within S feet of the ogre.ACTIONSMace. Melee Weapon Attack: +6 to hit, reach S ft., one target.Hjt: 11 (2d6 + 4) bludgeoning damage.CHAPTER 6 I BESTIARY221