Mordenkainen's Tome of Foes

(Nancy Kaufman) #1

SALAMANDER, FROST


Frost sala manders are natives of the Plane of Ice, also

called the Frostfell, which rests between the Pla ne of


Air and the P lane of Water. Frost sala ma nders espe-

cially like to hunt warm-blooded creatures. T hey some-


times travel to frigid climes on the Materia l P la ne by

wandering through planar gates.

Devourers of Heat. The frost salama nders' aggres-


s ion appetite for any hea t source leads them to attack


settlements they come across. They m ight mistake


the fire of a forge or a campfire for a la rge, tasty meal,


drawing them to attack expeditions and settlements that


othe r preda tors would avoid. Azers sometimes venture


into the F rostfell, where they use large fires to Jure fros t


sala ma nders into traps to kill the m and collect thei r


hides a nd fangs for use in crafting weapons and a rmor.

False Refuge. Although frost salamanders can bur-

row their way through loose soil, t hey prefer to d ig into

the ice. Th ey roll a round in piles of broken chunks of ice,

allowing it to scratch their backs as they grind it down.


T his habit leads them to cre ate extensive networks of ice


caves, becoming ever larger as they claw fresh chunks


of ice from the walls of their lairs.


A frost salamander that dwells in a lair for a while

carves out enough space to a llow a small army to camp


within. Inexp erie nced travelers who come across these


caves see them as a welcome shelter, though they are


anything but. F ros t salamanders greedily devour any


prey foolha rdy enough to try sleeping in their la irs.

On ra re occasions, frost giants capture and tame

these creatures, us ing them to burrow into the ice to

help create outp osts and fortresses.

FROST SALAMANDER


Huge elem emal, unaligned

Armor Class 17 (natural armor)

Hit Points 168 (16dl2 + 64)

Speed 60 ft., burrow 40 ft., climb 40 ft.

STR

20 (+S)

DEX

12 (+l)

CON

18 (+4)

INT

7 (-2)

y


..,.



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WIS

11 (+O)

. ...
. '


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CHA

7 (-2)

Saving Throws Con +8, Wis +4 ·' '!lilr. -....~


Skills Perception +4 ' ' ~ "


Damage Vulnerabilities fire t • ... ~


Damage Immunities cold • 1 t. _.

Senses darkvision 60 ft., tremorsense 60 ft., l

passive Perception 14 • _ \t •


Languages Primordial !• ~ ~ J ....


Challenge 9 (S, 000 XP)

Burning Fury. When the salamander takes fire damage, its

Freezing Breath automatically recharges.

ACTIONS

Multiattack. The salamander makes five attacks: four with its

claws and one with its bite.

Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

Hit: 8 (ld6 + S) piercing damage.

Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.

Hit: 9 (ld8 + S) piercing damage and S (ldlO) cold damage.

Freezing Breath (Recharge 6). The salamander exhales chill

wind in a 60-foot cone. Each creature in that area must make a

DC 17 Constitution saving throw, taking 44 (8dl0) cold damage ~


on a failed save, or half as much damage on a successful one. ~


CH;\PTER 6 I BESTIARY
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