SHl\O
O W 01\NC E RGLOOM WEl\VERSHADOW DANCER
Medium humanoid (elf), neutralArmor Class 15 (studded
leather)
Hit Points 71 (13d8
+ 13)Speed 30 ft.
STR12 (+1)DEX16 (+3)CON13 (+ 1)Saving Throws Dex +6, Cha +4
Skills Stealth +6
Damage Resistances necrotic
INT11 (+O)WIS12 (+ 1)Condition Immunities charmed, exhaustion
Senses darkvision 60 ft., passive Perception 11
Languages Common, ElvishChallenge
7 (2,900 XP)
CHA12 (+ 1)Fey Ancestry. The shadow dancer has advantage on saving
throws against being charmed, and magic can't put it to sleep
.
..SOUL MONGERShadow jump. As a bonus
action, the shadow dancer can tele-port up to 30 feet to an unoccupied space it can see. Both the
space it teleports
from and the space it teleports to must be indim light
or darkness. The shadow dancer can use this abilitybetween the weapon attacks of another
action it takes.ACTIONSMultiattack. The shadow dancer makes
three spikedchain attacks.Spiked Chain. Melee Weapon Attack: +6 to hit, reach 10 ft., one
target. Hit: 10 (2d6 + 3) piercing damage,
and the target mustsucceed
on a DC 14 Dexterity saving throw or suffer one addi-tional effect of the shadow dancer's choice:- The target
is grappled (escape DC 14) ifit is a Medium
or smaller creature. Until the grapple ends,
the targetis
restrained, and the shadow dancer can't grapple an-other target.- The target is knocked prone.
- The target takes 22 (4d10)
necrotic damage.
C H APTER 6 I 8£STll\RY