•••
Medium monstrosity, neutral evil
Armor Class 17 (natural armor)
Hit Po
ints 225 (30d8 + 90)
Speed 30 ft. Gt
STR
19 (+4)
DEX
10 (+O)
CON
17 (+3)
INT
6 (-2)
WIS
11 (+O)
CHA
6 (-2)
Damage Resistances bludgeoning, piercing, and s lashing
while
in dim light or darkness
Senses darkvision 60 ft., passive Perception
10
Languages Common
Challenge 11 (7,2 00 XP)
,
- •
~" '
Life Hunger. If a creature
the Hungry can see regains hit points,
the Hungry gains two benefits until the end of its next
turn:
it has advantage on attack rolls, and its bite deals
an extra 22
(4d10) necrotic
damage on a hit.
ACTIONS
Multiattack.
The Hungry makes two attacks: one with its bite
and one with its claws.
Bite. Melee Weapon
Attack: +8 to hit, reach 5 ft., one tar·
get. Hit: 8 (ld8 + 4) piercing damage plus 13 (3d8)
ne-
c rotic damage
.
Claws. Melee Weapon
Attack: +8 to hit, reach 10 ft., one target.
Hit: 18 (4d6 + 4) slashing
damage. If the target is Medium or
smaller, it is grappled (escape DC 16) and restrained
until the
grapple ends.
While grappling a creature, the Hungry can't at-
tack with its claws.
Ct!APTER 6 I BEST
IARY
Medium monstrosity, neutral evil
..
II>
Armor
Class 16 (natural armor)
·Ii
Hit
Points 112 (15d8 + 45)
':.
Speed 30 ft.
"'
STR DEX
CON INT WIS CHA
16 (+3) 12 (+ 1) 17 (+3) 6 (-2) 11 (+O) 6 (-2)
Damage Resistances bludgeoning, piercing, and
slashing while
in dim light or darkness
Senses darkvision 60 ft., passive Perception
10
Languages Common
Challenge 9 (5,000 XP) • 1
Psychic Leech. At the
start of each of the Lonely's turns, each
creature within 5 fee
t of it must succeed on a DC 15 Wisdom
saving throw or take 10 (3d6) psychic damage.
Th rives on Company. The Lonely has advantage on attack rolls
while it is within 30 feet
of at least two other creatures. It other·
wise has disadvantage
on attack rolls.
ACTIONS
Multiattack.
The Lonely makes one harpoon arm attack and
uses Sorrowful Embrace.
Harpoon Arm. Melee Weapon Attack: +7 to hit, reach 60 ft.,
one target. Hit: 21
(4d8 + 3) piercing damage, and the target
is grappled (escape
DC 15) ifit is a Large or smaller creature.
The Lonely has two harpoon arms and can grapple
up to two
creatures
at once.
Sorrowful Embrace. Each
creature grappled by the Lonely must
make a DC 15 Wisdom
saving throw. A creature takes 18 (4d8)
psychic damage on a failed save, or half as much
damage on
a successf
ul one. In either case, the Lonely pulls each creature
grappled by it up to 30 feet straight towar
d it.