SORROWSWORN
The Shadowfell's pervasive melancholy sometimes givesrise to strange incarnations of the plane's bleak nature.The sorrowsworn embody the forms of suffering thatare inherent to the shadowy landscape, and they visithorror on those who stumble into their midst.Emotion Given Form. Each sorrowsworn personifiesa different aspect of despair or distress. Some are man-ifestations of anger; others are loneliness given physicalform. Their nature provides a clue both to understand-ing how they become more powerful and to overcomingthem. Giving in to the negative emotions that the sor-rowsworn represent causes these entities to grow dead-lier. Fighting against these emotions can weaken themand drive them away.THE ANGRY
Relying on violence to sustain their existence, the An-gry grow more powerful when their foes fight back. If a
creature opts not to attack, though, the Angry becomesconfused, and its attacks weaken. Each of the Angry hastwo heads, which bicker with each other until they findsomething e lse on which they can vent their wrath.THE HUNGRY
Horrid beasts with grasping claws and yawning mouths,the Hungry do whatever is necessary to sate their ap-petites. These greedy devourers consume all life andenergy they encounter, stuffing their maws with fleshand drinking in their victims' screams. When they fin-ish, they lurch away while their bright eyes resume thesearch for something else to consume.THE LONELY
The sorrow of isolation afflicts many creatures that lurkin the Shadowfell, but the need for companionship isnever manifested more dramatically than in the Lonely.When these sorrowsworn spot other creatures, they feelkeenly the need for interaction and so they launch theirharpoon-like arms to drag their victims close.THE LOST
The Shadowfell turns visitors around until they becomemarooned in its twisted landscape. The Lost are repre-sentations of the anxiety and fear that people experience
when they can't find their way. These sorrowsworn ap-pear as desperate and panicked things.The Lost try to embrace any creatures they can reach,attempting to find solace in the contact. Aside from the
horror of being embraced by such a thing, the victimexperiences a flood of fear and panic as its mind bucklesunder the fury of this assault. The harder the victims' al-lies fight for release, the worse the experience becomes.THE WRETCHED
Horrid little monsters, the Wretched gather in largepacks to scour the Shadowfell for prey. These pitiful en-tities subsist on life force, so when they find a creature,they surge forward to sink their fangs into their victimsand drink deep of their life energy and their fear.THE ANGRY
Medium monstrosity, neutral evilArmor Class 18 (natural armor)Hit Points 255 (30d8 + 120)Spee d 30 ft.STR17 (+3)DEX10 (+O)Skills Perception +6CON19 (+4)INT8 (-1)WIS13 (+l)CHA6 (-2)Damage Resistances bludgeoning, piercing, and slashing whilein dim light or darknessSenses darkvision 60 ft., passive Perception 16Languages CommonChallenge 13 (10,000 XP)Two Heads. The Angry has advantage on Wisdom (Perception)checks and on saving throws against being blinded, charmed,deafened, frightened, stunned, or knocked unconscious.Rising Anger. If another creature deals damage to the Angry,the Angry's attack rolls have advantage until the end of itsnext turn, and the first time it hits with a hook attack on itsnext turn, the attack's target takes an extra 19 (3dl 2) psy-chic damage.On its turn, the Angry has disadvantage on attack rolls ifno other creature has dealt damage to it since the end of itslast turn.ACTIONSMultiattack. The Angry makes two hook attacks.Hook. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.Hit: 16 (2dl2 + 3) piercing damage.CHAPTER 6 I BESTlARY