THE LOST
Medium monstrosity, neutral evilArmor Class 15 (natural armor)Hit Points 78 (12d8 + 24)Speed 30 ft.STR17 (+3)DEX12 (+l)Skills Athletics + 6CON15 (+2)INT6 (-2)WIS7 (-2)CHA5 (-3)Damage Resistances bludgeoning, piercing, and slashing whilein dim light or darknessSenses darkvision 60 ft., passive Perception 8Languages CommonChallenge 7 (2, 900 XP) J.,1"-. --...
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ACTIONS.......
Multiattack. The Lost makes two arm spike attacks.Arm Spike. Melee Weapon Attack: +6 to hit, reach 5 ft., one tar-get. Hit: 14 (2dl0 + 3) piercing damage.Embrace. Melee Weapon Attack: +6 to it, reach 5 ft., one target.Hit: 25 (4dl0 + 3) piercing damage, and the target is grappled(escape DC 14) if it is a Medium or smaller creature. Until thegrapple ends, the target is frightened, and it takes 27 (6d8)psychic damage at the e nd of each of its turns. The Lost canembrace only one creature at a time.REACTIONS.
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Tightening Embrace. If the Lost takes damage while it has acreature grappled, that creature takes 18 (4d8) psychic damage.
Small monstrosity, neutral evilArmor Class 15 (natural armor)Hit Points 10 (4d6 - 4)Speed 40 ft.STR7 ( -2)DEX12 (+ 1)CON9 (-1)INT5 (-3)WIS6 (-2)CHA5 (-3)Damage Resistances bludgeoning, piercing, and slashing whilein dim light or darknessSenses darkvision 60 ft., passive Percept ion 8Languages-Challenge 1/4 (SO XP)Wretched Pack Tactics. The Wretched has advantage on anattack roll against a creature if at least one of the Wretched'sallies is within 5 feet of the creature and the al ly isn't inca-pacitated. The Wretched otherwise has disadvantage on at-tack rolls.ACTIONSBite. Melee Weapon Attack: +3 to hit, reach S ft., one target.Hit: 6 (ldlO + l) piercing damage, and the Wretched attachesto the target. While attached, the Wretched can' t attack, andat the start of each of the Wretched's turns, the target takes 6(ldlO + 1) necrotic damage.The attached Wretched moves with the target whenever thetarget moves, requiring none of the Wretched's movement. TheWretched can detach itself by spending S feet of its movementon its turn. A creature, including the target, can use its actionto detach a Wretched.CHAPTER 6 I BESTIARY