•••
Medium monstrosity, neutral evilArmor Class 17 (natural armor)Hit Po
ints 225 (30d8 + 90)Speed 30 ft. GtSTR19 (+4)DEX10 (+O)CON17 (+3)INT6 (-2)WIS11 (+O)CHA6 (-2)Damage Resistances bludgeoning, piercing, and s lashing
whilein dim light or darknessSenses darkvision 60 ft., passive Perception
10Languages CommonChallenge 11 (7,2 00 XP),
- •
~" '
Life Hunger. If a creature
the Hungry can see regains hit points,the Hungry gains two benefits until the end of its next
turn:it has advantage on attack rolls, and its bite deals
an extra 22(4d10) necrotic
damage on a hit.ACTIONSMultiattack.
The Hungry makes two attacks: one with its biteand one with its claws.Bite. Melee Weapon
Attack: +8 to hit, reach 5 ft., one tar·get. Hit: 8 (ld8 + 4) piercing damage plus 13 (3d8)
ne-c rotic damage
.Claws. Melee Weapon
Attack: +8 to hit, reach 10 ft., one target.Hit: 18 (4d6 + 4) slashing
damage. If the target is Medium orsmaller, it is grappled (escape DC 16) and restrained
until thegrapple ends.
While grappling a creature, the Hungry can't at-tack with its claws.Ct!APTER 6 I BEST
IARYMedium monstrosity, neutral evil
..II>Armor
Class 16 (natural armor)
·IiHit
Points 112 (15d8 + 45)':.
Speed 30 ft."'STR DEX
CON INT WIS CHA16 (+3) 12 (+ 1) 17 (+3) 6 (-2) 11 (+O) 6 (-2)Damage Resistances bludgeoning, piercing, and
slashing whilein dim light or darknessSenses darkvision 60 ft., passive Perception
10Languages CommonChallenge 9 (5,000 XP) • 1Psychic Leech. At the
start of each of the Lonely's turns, eachcreature within 5 fee
t of it must succeed on a DC 15 Wisdomsaving throw or take 10 (3d6) psychic damage.Th rives on Company. The Lonely has advantage on attack rollswhile it is within 30 feet
of at least two other creatures. It other·wise has disadvantage
on attack rolls.ACTIONSMultiattack.
The Lonely makes one harpoon arm attack anduses Sorrowful Embrace.Harpoon Arm. Melee Weapon Attack: +7 to hit, reach 60 ft.,one target. Hit: 21
(4d8 + 3) piercing damage, and the targetis grappled (escape
DC 15) ifit is a Large or smaller creature.The Lonely has two harpoon arms and can grapple
up to twocreatures
at once.Sorrowful Embrace. Each
creature grappled by the Lonely mustmake a DC 15 Wisdom
saving throw. A creature takes 18 (4d8)psychic damage on a failed save, or half as much
damage ona successf
ul one. In either case, the Lonely pulls each creaturegrappled by it up to 30 feet straight towar
d it.