Mordenkainen's Tome of Foes

(Nancy Kaufman) #1

STEEL PREDATOR


A s teel predator is a merciless machine with one pur-


pose: to locate and
kill its target regardless of distance

and obstacles
.

Modron
Engineering. Steel predators are created by

a particular hexton modron, using a machine located

in the city of S igil. It was n't always headquartered in

the City of Doors , however. On its or iginal home, the

plane of Mechanus, the ingenious hexton was lauded

for its invention-until it turned its cre ations against its

superiors. Steel pre dators wreaked havoc across the

modron hie ra rchy until the rogue hexton was trapped

STEEL PREDATOR


Large construct, lawful evil

Armor Class 20 (natural armor)

Hit Points 207 (18dl0 + 108)

Speed 40 ft.

STR

24 (+7)

DEX

17 (+3)

CON

22 (+6)

INT

4 (-3)

Skills Perception +7, Stealth +8, Survival +7

WIS

14 (+2)

CHA

6 (-2)

Damage Resistance s cold, lightning, necrotic, thunder

Damage Immunities poison, psychic;
bludgeoning, piercing,

and slashing from nonmagical
attacks

Condition Immun
ities charmed, exhaustion, frightened,

paralyzed, petrified, poisoned, stunned

Senses blindsight 30 ft., darkvision 60 ft., passive Perception 17

Languages understands Modron and the language of
its owner

but can't speak

Challenge 16 (15,000 XP)

Innate Spellcasting. The steel predator's innate spellcasting

ability is Wisdom. The steel predator can innately cast the fol-

lowing
spells, requiring no components:

3/day each: dimension door (self only). plane shift (self only)

Magic Resistance. The steel predator has advantage
on saving

th rows against spells and other magical effects.

Magic Weapons. The steel predator's weapon attacks I

are magical. ~~


..


,.· -·


ACTIONS

Multiattack. The steel predator makes three attacks: one with

its bi te and two with its claw.

Bite. Melee Weapon Attack: +12 to hit, reach S ft., one target.

Hit: 14 (2d6 + 7) piercing damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

Hit: 16 (2d8 + 7) slashing damage.

Stunning Roar (Recharge 5-6). The steel predator emits
a roar

in a 60-foot cone. Each creature in that area must make a DC

19 Constitution saving throw. On a failed save, a creature takes

27 (SdlO) thunder damage, drops everything it's holding, and

is stunned for 1 minute.
On a successful save, a creature takes

half as much damage. The stunned creature can repeat the sav-

ing
throw at the end of each of its turns, ending the effect on

itself on a success.

and exiled. Now it operates a shop in Sigil wh
ere, for a

s teep price, anyone can commission the manufacture of

a s teel predator.

Assassins on Demand. To creat
e a steel predator, the

hexton's machine mus t be fed something that identifies

the predator's target, s uch
as a lock of hair, a well-worn

glove , or a much-use
d weapon. The moment the newly

manufactured s t
eel predator e merges , it bounds away

in search of its prey. It senses the location of its ta rget

across pla na r bounda ries, but such detection is accurate

only to
within a thousand yards; to close the remaining

dista nce, the steel predator locates its prey by sight

and s mell.

Once battle is joined, the predator ignores eve ry other

threat to attack its target, unless other creatures
prevent

it from reaching the target. In that case, it does
what it

mus t to fulfill its mission.

Rogue Killers. If all goes according to plan, a steel


predator s lays its target and then voluntarily returns to

Sigil, whe re it's broken down
into parts that can be used

in anothe r s teel predator.
Battle damage can cause this

instinct to fail, how
ever, causing the steel predator to lin-

ger in the area, hunting and killing other creatures tha t

resemble its ta rget, that fit the target's general descrip-

tion, or that simply live nearby. Such rogues become the

mos
t da ngerous of predators.

Constructe d Nature. A steel predator doesn' t require

air, food , drink, or sleep.

l

CHAPTER 6 I BESTTARY
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