STEEL PREDATOR
A s teel predator is a merciless machine with one pur-
pose: to locate and
kill its target regardless of distance
and obstacles
.
Modron
Engineering. Steel predators are created by
a particular hexton modron, using a machine located
in the city of S igil. It was n't always headquartered in
the City of Doors , however. On its or iginal home, the
plane of Mechanus, the ingenious hexton was lauded
for its invention-until it turned its cre ations against its
superiors. Steel pre dators wreaked havoc across the
modron hie ra rchy until the rogue hexton was trapped
STEEL PREDATOR
Large construct, lawful evil
Armor Class 20 (natural armor)
Hit Points 207 (18dl0 + 108)
Speed 40 ft.
STR
24 (+7)
DEX
17 (+3)
CON
22 (+6)
INT
4 (-3)
Skills Perception +7, Stealth +8, Survival +7
WIS
14 (+2)
CHA
6 (-2)
Damage Resistance s cold, lightning, necrotic, thunder
Damage Immunities poison, psychic;
bludgeoning, piercing,
and slashing from nonmagical
attacks
Condition Immun
ities charmed, exhaustion, frightened,
paralyzed, petrified, poisoned, stunned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 17
Languages understands Modron and the language of
its owner
but can't speak
Challenge 16 (15,000 XP)
Innate Spellcasting. The steel predator's innate spellcasting
ability is Wisdom. The steel predator can innately cast the fol-
lowing
spells, requiring no components:
3/day each: dimension door (self only). plane shift (self only)
Magic Resistance. The steel predator has advantage
on saving
th rows against spells and other magical effects.
Magic Weapons. The steel predator's weapon attacks I
are magical. ~~
..
,.· -·
ACTIONS
Multiattack. The steel predator makes three attacks: one with
its bi te and two with its claw.
Bite. Melee Weapon Attack: +12 to hit, reach S ft., one target.
Hit: 14 (2d6 + 7) piercing damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.
Hit: 16 (2d8 + 7) slashing damage.
Stunning Roar (Recharge 5-6). The steel predator emits
a roar
in a 60-foot cone. Each creature in that area must make a DC
19 Constitution saving throw. On a failed save, a creature takes
27 (SdlO) thunder damage, drops everything it's holding, and
is stunned for 1 minute.
On a successful save, a creature takes
half as much damage. The stunned creature can repeat the sav-
ing
throw at the end of each of its turns, ending the effect on
itself on a success.
and exiled. Now it operates a shop in Sigil wh
ere, for a
s teep price, anyone can commission the manufacture of
a s teel predator.
Assassins on Demand. To creat
e a steel predator, the
hexton's machine mus t be fed something that identifies
the predator's target, s uch
as a lock of hair, a well-worn
glove , or a much-use
d weapon. The moment the newly
manufactured s t
eel predator e merges , it bounds away
in search of its prey. It senses the location of its ta rget
across pla na r bounda ries, but such detection is accurate
only to
within a thousand yards; to close the remaining
dista nce, the steel predator locates its prey by sight
and s mell.
Once battle is joined, the predator ignores eve ry other
threat to attack its target, unless other creatures
prevent
it from reaching the target. In that case, it does
what it
mus t to fulfill its mission.
Rogue Killers. If all goes according to plan, a steel
predator s lays its target and then voluntarily returns to
Sigil, whe re it's broken down
into parts that can be used
in anothe r s teel predator.
Battle damage can cause this
instinct to fail, how
ever, causing the steel predator to lin-
ger in the area, hunting and killing other creatures tha t
resemble its ta rget, that fit the target's general descrip-
tion, or that simply live nearby. Such rogues become the
mos
t da ngerous of predators.
Constructe d Nature. A steel predator doesn' t require
air, food , drink, or sleep.
l
CHAPTER 6 I BESTTARY