Eberron Rising From the Last War

(Nancy Kaufman) #1
RAKSHASA

Millions of years before the rise of the humanoid races,
the rakshasas of Eberron ruled a civilization that
spanned Khorvaire. Masters of combat, the rakshasas
of Eberron wield their weapons with demonic fury, rush­
ing into battle seeking vengeance against those who
bound their fiendish masters.
Rakshasas are described in the Monster Manual. A
martial variant-the zakya rakshasa-is presented here.

Rakshasa, Zakya

Zakya rakshasas are the bloodthirsty foot soldiers of
the rakshasa horde. They are driven to free their fiend­
ish rulers, seeking vengeance against the dragons and
those who revere the couatls. Unlike other rakshasas
with their luxurious robes and fineries, zakya rakshasas
are almost always clad in battle gear: well-worn scale
mail, a razor-sharp longsword, and a heavy shield bear­
ing the emblem of their demonic master.

ZAKYA RAKSHASA
Medium fiend, lawfu l e�il

Armor Class 18 (scale mail, shield)
Hit Points 59 (7d8 + 28)
Speed 30 ft.

STR
18 (+4)

DEX
14 (+2)

CON
18 (+4)

Skills Athletics +7, Perception +4

INT
12 (+1)

WIS
13 (+1)

CHA
11 (+O)

Damage Vulnerabilities piercing from magic weapons wielded
by good creatures
Damage Resistances bludgeoning, piercing, and slashing from
nonmagical attacks
Senses darkvision 60 ft., passive Perception 14
Languages Common, Infernal
Challenge 5 (1,8 00 XP)


Innate Spellcasting. The rakshasa's innate spellcasting ability is
Charisma (spell save DC 11). The rakshasa can innately cast the
following spells, requiring no material components:


At will: detect thoughts, disguise self
1/day: shield


Limited Magic Immunity. The rakshasa can't be affected or
detected by spells of 1st level or lower unless it wishes to be.
It has advantage on saving throws against all other spells and
magical effects.

Magic Weapons. The rakshasa's weapon attacks are magical.
Martial Prowess (1/Turn). When the rakshasa hits a creature
with a me lee weapon attack, the attack deals an extra 11 (2dl 0)
damage of the weapon's type, and the creature must make a
DC 15 Strength saving throw. On a failure, the rakshasa can
push the creature up to 10 feet away from it, knock the creature
prone, or make the creature drop one item it is holding of the
rakshasa's choice.

ACTIONS
Multiattack. The rakshasa makes three melee weapon attacks.
Alternatively, it can make two ranged attacks with its javelins.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one tar­
get. Hit: 8 (ld8 + 4) slashing damage, or 9 (ldlO + 4) slashing
damage if used with two hands.

javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or
range 30 /12 0 ft., one target. Hit: 7 (ld6 + 4) piercing damage.

CHAPTER 6 I FRIENDS AND FOES
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