Wayfinder's Guide to Eberron

(Nancy Kaufman) #1
CHAPTER 3 | HALFLINGSCHAPTER 81

Emerald Claw—and you are traveling the wider
world in search of information and revenge.
Perhaps you’re guided by the spirits, who send
you whispers and visions driving you on your
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your tribe seeking allies in the world, or simply
sent to learn more about the lands beyond the
plains. Are you amazed by the wonders of the
Five Nations and their everyday magic, or do
you take the world of the big folk in stride? The
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Dinosaurs play an important role in Talentan
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clawfoot companion? As a druid you can assume
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[\aTM[JI[MLWVLQٺMZMV\LQVW[I]Z[4QSM_Q[M
in playing a Beast Totem barbarian or Circle
of the Shepherd druid, consider replacing the
traditional totems with the following.
Bear: Hammertail (ankylosaurus)
Eagle: Glidewing (pteranodon)
Wolf: Clawfoot raptor


CLAWFOOT RAPTOR
Medium Beast, Unaligned

ƌŵŽƌůĂƐƐ: 14 (natural armor)
,ŝƚWŽŝŶƚƐ͗16 (3d8+3)
Speed: ρϬŌ
^dZ DEX KE /Ed t/^ ,
17 (+3) 17(+3) 13 (+1) 2(-4) 12 (+1) 10 (+0)

^ŬŝůůƐƚŚůĞƟĐƐнρ͕WĞƌĐĞƉƟŽŶнρ͕^ƚĞĂůƚŚнρ
SensesƉĂƐƐŝǀĞWĞƌĐĞƉƟŽŶϭρ
>ĂŶŐƵĂŐĞƐ—
ŚĂůůĞŶŐĞ 1/2 (100 XP)
Pounce. If the clawfoot moves at least 30 feet
straight toward a creature and then hits it with
ĂĐůĂǁĂƩĂĐŬŽŶƚŚĞƐĂŵĞƚƵƌŶ͕ƚŚĂƚƚĂƌŐĞƚŵƵƐƚ
succeed on a DC 13 Strength saving throw or
be knocked prone. If the target is prone, the
ĐůĂǁĨŽŽƚĐĂŶŵĂŬĞŽŶĞďŝƚĞĂƩĂĐŬĂŐĂŝŶƐƚŝƚĂƐĂ
ďŽŶƵƐĂĐƟŽŶ͘

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Claws. DĞůĞĞtĞĂƉŽŶƩĂĐŬ͗+5 to hit, reach 5
Ō͕͘ŽŶĞƚĂƌŐĞƚ͘,ŝƚ͗10 (2d6+3) slashing damage
Bite. DĞůĞĞtĞĂƉŽŶƩĂĐŬ͗нρƚŽŚŝƚ͕ƌĞĂĐŚρŌ͕͘
one target. ,ŝƚ͗8 (2d4+3) piercing damage
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