Ghosts of Saltmarsh
fi':- 222 casting dispel magic on the dagger or striking the dag- ger with a magic or adamantine weapon will cause rhe dagger to ...
staff and, remaining undetected, escaped the ship and returned to Keledek with its prize. Finding the Staff. If the characters s ...
Wl. WARTHALKEEL CLIFFS These cliffs once held the town of Warthalkeel. Climb- ing the walls of the cliffs without equipme nt req ...
W2 @ ·~ ' ' ~ ~lao~ Q,o•, :~ - W3i .P~. · ± ·.<:>? ..... ! I ~II> .. ' - . <> l•if -ll ·' .. o:@ ~ - () 0 ~ W1 ...
Twenty octopuses swim in place around the room. They attack only to defend themselves. W7b. Supply Closets. These supply closets ...
.. r swims for the surface. If the green conch shell is de- stroyed, the portal closes. Gali. Gali, a merfolk, searches the ruin ...
RELEASE THE KRAKEN The Society of Tentacles is a group of cultists that wor- ship krakens. Elagoth Rinecot, the cult's leader an ...
APPENDIX B: MAGIC ITEMS The magic items introduced in this book are detailed here in alphabetical order. The adventure in which ...
APPENDIX C: MONSTERS AND NPCs This appendix details creatures and nonplayer char- acters that are mentioned in this book and tha ...
BARD Medium humanoid (any race), any alignment Armor Class 15 (chain shirt) Hit Points 44 (8d8 + 8) Speed^30 ft STR 11 (+O) DEX ...
BULLYWUG CROAKER Some bullywugs are born with the ability to weave magic into their songs. These rare specimens are raised in pr ...
DEEP SCION Deep scions began life as people who were stolen from shore or saved from sinking s hips and offered a terrible barga ...
DROWNED ASSASSIN Medium undead, chaotic evil Armor Clas s 14 (leather armor) H it Points 67 (9d8 + 27) Speed 30 ft. STR 15 (+2) ...
DROWNED BLA DE Assaulting the hermitage in Tammeraut's Fate, this bar- nacle-encrusted undead warrior fights with surprising cun ...
FATHOMER Medium humanoid (human), neutral evil Armor Class 10 (13 with mage armor) Hit Points 52 (8d8 + 16) Speed 30 ft. STR 14 ...
GIANT SEA EEL Lorge beast, unaligned Armor Class 14 (natural armor) Hit Points 19 (3d10 + 3) Speed 0 ft., swim 40 ft. STR 11 (+O ...
JUVENILE KRAKEN • Huge monstrosity (titan), chaotic evil Armor Class 16 (natural armor) Hit Points 207 (18dl2 + 90) Speed 20 ft. ...
JUVENI L E KRAKEN l lidden in a deep, dark underwater pit near the Styes, this creature bears the mark of the dark god Thariz- d ...
KRAKEN PRIEST A kraken can seem godlike to folk who have witnessed its fury. Those who believe that its might comes from being a ...
LIVING IRON STATUE Medium constrnct, unaligned Armor Class 16 (natural armor} Hit Points 102 (12d8 + 48) Speed 20 ft. STR 16 (+3 ...
«
17
18
19
20
21
22
23
24
25
26
»
Free download pdf