Ghosts of Saltmarsh

(Nancy Kaufman) #1
Three lizardfolk keep guard in this room, alert for
unusual sounds coming from the north or south. If the
guards have not moved elsewhere, they are sitting on
the bench. talking and keeping their weapons near.


  1. NURSERY


A bustle of activity fills this room, and it is fairly noisy-
over a dozen lizardfolk adults and hatchlings mingle and
play here. This appears to be a large nursery, with adult
lizardfolk and hatchlings distributed throughout the area
in small groups. The young play or sleep while the adults
chat, drink, and oil their bodies.
Straw mattresses are scattered around the floor.
Wooden tables hold earthenware cups, mugs, pitchers,
and clay bowls filled with wild flowers. Chairs sit beside
the tables, with wooden stools here and there.

There a re twenty li zardfolk commone rs (see a ppendix
C) and thirteen lizardfolk hatchlings here. The hatch-
lings do not fight and pose no threat to the party.
If the lizard folk hatchlings from area 11 are following
the characters, they abandon the party and rush to play
with the other hatch lings when the group arrives here.
The characters' arrival is unlikely to be noticed be-
cause of the general hubbub. but their presence will cer-
tainly be detected if they move into the room.
Even when their intrusion is noticed. the characters
will not be greeted with hostility unless they take offen-
sive action. The lizard folk adults defend their hatchlings
and their property, doing their utmost to prevent the






characters from entering area 25. If a fight breaks out,
two lizardfolk adults try to leave through the east door
to find the guards in area 23.
If the characters leave without taking action other
than observing, the adults do not pursue them. But if the
characters take aggressive action (fighting. looting, or
even merely threatening) and any adults are alive when
the characters depart. one or two adults try to sneak un-
detected to the nearest room that contains warriors.


  1. HATCHERY


It is discernibly warmer here and a slightly fetid odor
wafts from within. The floor of the room is mud, smooth
and unbroken except near the door where three tiny rep-
1 tilian shapes crawl among what look like egg fragments.

More than two hundred lizardfolk eggs are buried in
the mud in th is room. Three near the door have ha tched
very recently. Any blow will kill these hatch lings-even
picking them up carelessly could do them considerable
harm. There is nothing else of note here.


  1. GATE AND TREASURE ROOM
    As the characters move along the hallway toward areas
    26 and 27. read:


A stout wooden gate bars your way, reaching from
floor to ceiling. It is hinged at the walls and locked in
the center.




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