Guildmasters Guide to Ravnica

(Nancy Kaufman) #1

SIMIC ITEMS


Rarity Item
Uncommon Cap of water breathing DMC
Uncommon Cloak of the manta ray DMG
Uncommon Decanter of endless water DMC
Uncommon Guild keyrune GGR
Uncommon Guild signet GCR
Uncommon Necklace of adaptation DMG
Uncommon Ring of swimming DMC
Uncommon Trident of fish command DMC
Rare Cloak of the bat DMC
Very rare Manual of bodily health DMG
Very rare Wand of polymorph DMC

MAGIC ITEM DESCRIPTIONS

This section presents an assortment of magic items in
alphabetical order. See the Dungeon Master's Guide for
the rules on magic items.


Guild Keyr une

Wondrous item, rarity by keyrune (requires attunement
by a member of the relevant guild)
Associated with a particular guild, a guild keyrune is a
ceremonial, s tylized key, about 1 foot long, made from
carved stone. Not a literal key, th e item is a badge of
authority that gives its bearer access to privileged places
in its guild's headquarters and outposts. At the DM's
discretion, a character might be given a keyrune upon
attaining a renown score of^25 in their guild.
Whe n you use an action to speak the item's command
word and place the keyrune on t he ground in an unoccu-
pied space within 5 feet of you, the keyrune transforms
into a creature. If there isn't enough space for the crea-
ture, the keyrune doesn't transform. See the Monster
Manual for the creature's stat block- the name of which
is given in bold in the keyrune's description- unless
you're directed to chapter 6 of this book instead.
The creature is friendly to you, your companions, and
other members of your guild (unless those guild mem-
bers are hos tile to you). It understands your languages
and obeys your spoken commands. If you issue no com-
mands, the creature takes the Dodge action and moves
to avoid danger.
The creature exists for a duration s pecific to each key-
rune. At the end of the duration, the creature reverts to
its keyrune form. It reverts early if it drops to^0 hit points
or if you use an action to speak the command word
again while touching it. When the creature reverts to its
keyrune form, it can't transform again until^36 hours
have passed.
Azorius Keyrune (Rare). This keyrune is carved from
white marble and lapis lazuli to resemble a noble bird of
prey. It can become a giant ea gle for up to 1 hour. While
the transformed eagle is within l mile of you, you can
communicate with it telepathically. As an action, you
can see through the eagle's eyes and hear what it hears
until the start of your next turn, and you gain the bene-
fit of its keen s ight. During this time, you are deaf and
blind with regard to your own senses.

Boros Keyrune (Rare). Carved from red sandstone
with white granite elements to resemble a member of
the Boros Legion, t his keyrune can become a veteran
(human) for up to 8 hours. In addition to fighting on
your behalf, this veteran cheerfully offers tactical ad-
vice, which is usually sound. Anyone who talks with the
transformed keyrune or examines it closely can easily
recognize that it is an artificial human.
Dimir Keyrune (Very Rare). This keyrune, carved
from black stone accented with steel, resembles a styl-
ized horror. On command, it transforms into an inte llect
devourer that resembles the Dimir guild symbol, with
six bladelike legs. The creature exists for up to^24 hours.
During that time, it pursues only a single mission you
give it- usually an assignment to take over someone's
body, either to impersonate that person for a brief time
or to extract secrets from their mind. When the mission
is complete, the creature returns to you, reports its suc-
cess, and reverts to its keyrune form.
Golgari Keyrune (Very Rare). Made from deep green
jade with black veins, this keyrune has an insectile
shape. It can transform into a giant scorpion for up to
6 hours. The scorpion has an Intelligence of^4 and can
communicate with you telepathically while it is within
60 feet of you, though its messages are largely limited to
describing the passage of potential prey.
Gruul Keyrune (Rare). This crude keyrune is cobbled
together from bits of rubble, broken glass, bone, and an-
imal hair. One end resembles a horned beast. On com-
mand, the keyrune transforms into a ceratok, a horned
creature much like a rhinoceros (and with the same
statistics). It remains in its ceratok form for 1 hour.
Izzet Keyrun e (Rare). Formed of carved and pol-
ished red and blue stone, the keyrune includes bits of
cable and wire. One end resembles a humanlike head,
suggesting the jagged elemental form of the galvanice
weird (see chapter 6 for the s tat block) that it can be-
come for a duration of 3 hours. In this form, it will serve
you as a bodyguard, lift and carry things for you, act as a
test subject for your experiments, or aid you in any other
way that its capabilities allow.

CHAl'TER^5 rREASl R~S^177
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