Guildmasters Guide to Ravnica

(Nancy Kaufman) #1
ZEGANA

Medium humanoid (merfolk), lawful neutral

Armor Class 16 (natural armor)
Hit Points 130 (20d8 + 40)
Speed 30 ft., swim 40 ft.

STR
11 (+O)

DEX
14 (+2)

CON
14 (+2)

Saving Throws Int +10, Wis +9

INT
20 (+S)

Skills Insigh t +9, Nature +10 , Perception +9
Damage Resistances cold, poison

WIS
18 (+4)

Senses d arkvision 60 ft., passive Perception 19
languages Common, Elvish, Merfolk
Challenge 16 (15, 000 XP)

Amphibious. Zegana can breathe a ir and water.

CHA
16 (+3)

Legendary Resistance (3/Day). lfZegana fails a saving throw,
she can choose to succeed instead.

Magic Resistance. Zegana has a d vantage on saving throws
against spells and other magical effects.

Spellcasting. Zegana is a 15th-level Simic spellcaster. Her spel l·
cas ting ability is Intelligence (spell s ave DC 18, +1 0 to h it w ith
spell attacks). She has the following wizard spells prepared:

Cantrips (at will): acid splash, druidcraft, ray of frost, shape water
lst level (4 s lots): color spray, expeditious retreat.fog
cloud, shield
2nd level (3 slots): enlarge/reduce, gust of wind
3rd level (3 s lots): counterspell,fly, slow
4t h level (3 s lots): control water, ice storm, polymorph
5th level (2 s lots): conjure elemental, creation
6 th level (l slot): move earth, wall of ice
7t h level (l s lot): prismatic spray, teleport
8th level (l s lot): control weather, dominate monster


A CTIONS
Prime Speaker's Trident. Melee or Ranged Weapon Attack: +1 0
to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (2d6 +
5) piercing damage, and the t rident emits a thunderous boom.
Each c reature in a 15-foot cube originating from the prongs of
the trident must make a DC 18 Constitution saving throw. O n
a failed save, the creature takes 9 (2d8) thunder damage and is
pushed 10 feet away from Zegana. If the creature is underwa·
ter, the damage is increased to 13 (3d8). On a successful save,
the creature takes half as much damage and isn't pushed.

Deluge (Recharge 4-6). Zegana conjures a wave of water that
crashes down on an area within 120 feet of her. The area can
be up to 30 feet long, up to 10 feet wide, and up to l 0 feet tall.
Each creature in that area must make a DC 18 Dexterity saving
throw. On a failed save, a creature takes 18 (4d8) b ludgeoning
damage and is knocked prone. On a successful save, a creature
takes half as much damage and isn't knocked prone. The wa·
ter spread s out across the ground, extinguishing unprotected
flames it comes in contact with, and then vanishes.

LEGENDARY ACTIONS
Zegana can take 3 legendary actions, choosing from the op·
tions below. Only one legendary action option can be used at
a time and only at the end of another creature's turn. Zegana
regains spent legendary actions at the start of her turn.
Adaptive Skin. Zegana gains resistance to one damage type of
her choice- acid, fire, lightning, or thunder-until the start
of her next t urn.
Trident. Zegana makes one melee attack with the Prime Speak·
er's Trident.
Enlarge (Costs 2 Actions). Zegana casts enlarge/reduce on her·
self, using the enlarge option, without expending a spell slot.
Deluge (Costs 3 Actions). Zegana uses Deluge, if available.

UHAl'l ER b I f{(~;~DS A~D FOES
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