Eberron - Rising from the Last War

(Joyce) #1
WE GET THINGS WHERE THEY NEED TO GO. IT DOESN'T
matter if it's a letter, a person. or a hundred tons of steel.
Whether we have to cross mountains, rivers, or the Mourn­
/and itself, Orienfmds a way.
-Bali d'Orien, veteran courier

Mark of Passage 46 The Shape of Sharn

bearer to move with uncanny speed. The bearer of the
mark can even slip through space in the blink of an eye.

HOUSE 0RIEN
Leader: Kwanti d'Orien
Headquarters: Journey's Home (Passage, Aundair)
The House of Passage manages land transportation.
The lightning rail is the house's most dramatic tool, but
Orien also runs caravans and coaches across the length
of Khorvaire. Dragonshard focus items ensure that
the fastest vehicles are those driven by heirs with the
Mark of Passage, but the house also licenses unmarked
teamsters. The Courier's Guild of House Ori en delivers
mail and packages and has a branch that handles more
covert and dangerous deliveries.
Orien has dominated transportation for centuries,
but now the house is facing challenges. The Mournland
is a dramatic obstacle for ground transportation, and
Baron Kwanti d'Orien has had tremendous difficulty se­
curing funds to rebuild the lightning rail line across the
blasted landscape. Indeed, he spends most of his time
away from his headquarters in Aundair, trying to raise
funds for the project while keeping an eye on house
operations. He travels across western Khorvaire in his
personal lightning rail coach, the Silver Unicorn-a ref­
erence to the house's unicorn emblem.
House Orien's problems don't end with the Mourn­
land, though. The expanding role of Lyrandar airships
threatens the house's business. Baron Kwanti would
like to be able to offer more instantaneous transporta­
tion, but long-distance teleportation is a service only the
strongest Orien dragonmarks can provide. So the house
is working with House Cannith in an effort to unlock
and enhance this gift of the Mark of Passage. Ori en
heirs might be caught up in these experiments or in the
rivalry with House Lyrandar.

VA RIANT HUMAN: MARK OF PASSAGE


If your human character has the Mark of Passage, the
following traits replace the human's Ability Score In­
crease trait in the Player's Handbook.


CHAPTER 1 I CHARACTER CREATION

Ability Score Increase. Your Dexterity score in­
creases by 2, and one other ability score of your choice
increases by 1.
Courier's Speed. Your base walking speed increases
to 35 feet.
Intuitive Motion. When you make a Dexterity (Acro­
batics) check or any ability check to operate or maintain
a land vehicle, you can roll a d4 and add the number
rolled to the ability check.
Magical Passage. You can cast the misty step spell
once with this trait, and you regain the ability to cast it
when you finish a long rest. Dexterity is your spellcast­
ing ability for this spell.
Spells of the Mark. If you have the Spellcasting or
the Pact Magic class feature, the spells on the Mark of
Passage Spells table are added to the spell list of your
spellcasting class.

MARK OF PASSAGE SPELLS
Spell Level Spells
1st expeditious retreat.jump
2nd misty step, pass without trace
3rd blink, phantom steed
4th dimension door.freedom of movement
5th teleportation circle
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