Designing for the Internet of Things

(Nandana) #1

  1. arCHitECturE as intErfaCE (^) | 307
    ENV BEH SOC
    ACTION w hat actions should
    the space take when
    certain environmental
    conditions occur?
    How can the space
    drive the visitor
    to take a specific
    action? should it?
    How will the visitor
    be connected to
    others? How will
    others shape the
    visitor’s experience
    in the space?
    FEEDBACK w hat response
    should the space
    provide based on
    the visitor’s physical
    movement, gestures,
    directional gaze,
    facial expressions, or
    vocalizations?
    Can the space
    provide feedback
    on the effectiveness
    of the configuration
    to support desired
    outcomes?
    Can feedback be
    collected on the
    impact of the space
    on driving desired
    social interactions?
    RECOLLECT w ould it be useful
    to record the
    environmental
    changes in the space
    over time?
    How can the space
    record, document,
    and recall the
    actions of visitors?
    s hould visitor
    responses be
    collected and
    presented over
    time?
    Architecture as Interface
    The process of spatial design evolves continually and emerging technol-
    ogy opens up new modes of inquiry in design on a regular basis. Today,
    rapid prototyping of physical components is possible with cost-effec-
    tive 3 D printing of a wide range of materials.^36 Some designers adopt
    a fabrication-based design process by aggregating manufactured or 3 D
    printed components. Form-generating experimentation driven by algo-
    rithms^37 is as valid as by heuristics. The existing world can be captured,
    rendered digital, and used as a backdrop for design and experimenta-
    tion in virtual environments.^38
    36 “California duo create ‘world’s first 3D printed architecture,’” dezeen Magazine, http://bit.
    ly/1nTBYpN.
    37 http://bit.ly/1nTBXly
    38 http://autode.sk/1sSidAJ

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