3D Game Programming
14.6 Understanding the Phases The moon has four main phases: new, first quarter, full, and third quarter. New is when the moon i ...
In between the quarters and full moon, the moon is called gibbous. When the lit side is growing, it’s said to be waxing. When it ...
CHAPTER 15 Project: The Purple Fruit Monster Game In this chapter we’ll make a jumping game. The player will use the keyboard to ...
<body></body> <scriptsrc="http://gamingJS.com/Three.js"></script> ❶ <scriptsrc="http://gamingJS.com/p ...
❼The WebGLRenderer will work better than the regular CanvasRenderer. If your browser can’t do WebGL, have no fear—this chapter s ...
In this game we need ground, an avatar, and a scoreboard. We’ll split the action into two parts: animation and game logic. All o ...
avatar.position.set(-50, 50, 0); scene.add(avatar); avatar.setAngularFactor(newTHREE.Vector3( 0, 0, 0 ));// no rotation avatar.s ...
Finally, the linear velocity of an object is how fast and in which direction a thing is moving. We start the avatar with a speed ...
Once the animate() function is ready, move back up to the code outline and uncomment the call to animate(). If everything is wor ...
fruit.setLinearVelocity( newTHREE.Vector3(-150, 0, 0) ); } There’s nothing new in the launchFruit() function. Its job is to crea ...
Figure 8—Purple Box Monster Stop the game if too much fruit gets past the purple fruit monster Reset if the game ends Incorpora ...
❶Remove the purple color and make this box invisible. ❷Create a new kind of material: an image material. ❸Build a simple mesh wi ...
Challenge: Game Reset Right now, the only way to restart a game is to show the code, press the Update button, and then hide the ...
CHAPTER 16 Project: Tilt-a-Board In this chapter we’ll build a 3D game in which a ball lands on a game board in space. The objec ...
17.1 Getting Started Start a new project in ICE. Choose the 3D starter project template and name this project Tilt-a-Board. This ...
❶Load the physics library. ❷Tell the physics library where it can find additional help to detect colli- sions. ❸Set up a worker ...
Below the commented-out code outline, add the following function definition of addLights(). functionaddLights() { scene.add(newT ...
From our earlier work, we’re familiar with wrapping 3D shapes and materials inside a physics-aware mesh. We’ve also seen the var ...
Now that we’ve added the addBall() function definition to the game, we can uncomment the addBall() call in the code outline. Our ...
beam3.position.set(40, 0, -40); beam3.receiveShadow = true; beam.add(beam3); varbeam4 =newPhysijs.BoxMesh( newTHREE.CubeGeometry ...
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