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7 Click the takeoff.wav range bar and drag it until the segment waveform
starts at frame 160.


As the plane begins to taxi down the runway it would be a good idea to
prolong the start_engine audio segment, to simulate a sputtering takeoff.
You could prolong the segment by going back to the ProSound dialog
and in the File Details group, set Loops to repeat the segment as many
times as needed. The next step shows you a different method.

8 On the Dope Sheet, click the right end point of the start_engine.wav range
bar and drag to the right.


As you drag, the audio segment is repeated. You can drag for as many
repetitions, or loops, as you like.
The end of each repetition is indicated by a vertical bar, as shown in the
next illustration.

Adding Sound Effects | 659
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