Game Design
every part of the game. In particular, certain sections have deliberately been kept short. For instance, the listing of enemy ro ...
Atomic Sam Design Document Version 2.0 This document and Atomic Sam areTMand © 2000 Richard Rouse III, all rights reserved. Atom ...
Picking Up, Carrying, and Dropping ..................549 Talking ..................................550 Reading.................. ...
Rocket Enhancements..........................562 Miscellaneous ..............................563 Characters .................... ...
Atomic Samis easy to pick up and play with simple, intuitive controls. An in-game tutorial section at the beginning of the game ...
and extensive control of his game-world character while enabling the player to appreci- ate the interesting and compelling game- ...
elements will be overlaid on top of this view in order to provide the player with informa- tion about Sam’s status and goings on ...
Control Summary The player will use a number of different controls to maneuver Atomic Sam and to navi- gate him through the game ...
Variable Movement Speed Use of the console system’s analog controller for movement in these directions will allow Sam to move ei ...
Limited Flight Time The rocket-pack has a limited amount of flight time, though fortunately it can recharge simply through not b ...
Longer Flight Time:Sam can fly longer without having to land. This means Sam may have to acquire certain upgrades in order to r ...
Throwing Projectiles Key to dealing with the robotic adversaries Atomic Sam will face throughout the game are the different obje ...
The player will be able to select the “readied” projectile with the Next Projectile button. If the player quickly presses and re ...
armored robots or human adversaries will be invulnerable to the Water Balloon. The player will have to pick carefully the correc ...
Talking Some of the non-adversarial characters inAtomic Samwill be willing to talk to our hero, if only for a sentence or two. I ...
These contraptions will be designed and set up by the level designer in order to best suit the level in which they are going to ...
hooks up with Scrap the robot, and in New Boston he is helped by Dulo the Moonie. (For more information about these particular c ...
Cut-Scenes Brief cut-scenes will be used in the game to help convey the story line to the player. The game’s 3D engine will be u ...
explores the levels. As with the friends, the Priestess may explain to Sam about the cul- ture of the areas he is navigating and ...
missing, he will decide to don his rocket-pack to go after them. The rocket-pack came with a helpful Instructobot—a pint-sized r ...
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