Selected Bibliography ....................
Selected Bibliography..........................
The following references have been a great help to me in solidifying my ideas about
computer games. I list them here as a sort of “recommended reading” list for those who
wish to continue to learn about game design outside the confines of this book.
Books
Bogdanovich, Peter.Who The Devil Made It. New York: Knopf, 1997.
A fascinating collection of interviews with classic film directors. Bogdanovich’s
interview style was my model for the interviews conducted in this book.
Campbell, Joseph.The Hero with a Thousand Faces. New York: Bollingen Foundation
Inc., 1949; reprint Princeton: Princeton University Press, 1972.
Campbell’s book is the definitive text on understanding the nature of myths, leg-
ends, and heroic stories from throughout the ages.
Crawford, Chris. The Art of Computer Game Design. Berkeley, CA:
Osborne/McGraw-Hill, 1984.
.The Art of Interactive Design: A Euphonious Guide to Building Successful
Software.San Francisco, CA: No Starch Press, 2002.
.Chris Crawford on Game Design.Boston, MA: New Riders Publishing,
2003.
Crawford’s seminalThe Art of Computer Game Designwas the first book about
computer game design and was the inspiration for this book. Despite its age in
computer game industry terms, it remains largely relevant today. Long out of print,
it can currently be read in a number of locations on the Internet, including
http://www.erasmatazz.com. Recently, Crawford has published two new books that will
be of interest to game designers. Originally self-published asUnderstanding
Interactivity, Crawford’sThe Art of Interactive Designdeals not specifically with
games but with interactive design in general. A reworking of sorts ofThe Art of
Computer Game Design,Chris Crawford on Game Designsees Crawford focusing
once again specifically on games, with his unique style and acerbic wit sure to
entertain as it enlightens.
DeMaria, Rusel and Johnny L. Wilson.High Score! The Illustrated History of Electronic
Games. Berkeley, CA: Osborne/McGraw-Hill, 2002.
Long-time game journalists, DeMaria and Wilson’s book is a deluxe package, with
more gorgeous images of gaming’s history than one would have thought existed.
The facts and first-hand accounts of computer and video game history are also
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