Index.............................
Index ..................................
Page numbers inboldindicate an image of that particular game.
1830 ,24
2D,
adapting to 3D, 299-300, 344-345
game engine, 43, 469
games, 107
game-world, 108, 395-396
vs. 3D, 42, 83-84, 107, 298, 365
3D,
adapting from 2D, 299-300, 344-345
camera, 423, 430
game engine, 43, 84, 102, 298-299, 430,
469
games, 107, 421-423, 430-431
game-world, 81, 100, 107, 133, 137,
298-299, 344-345, 395, 399-400
graphics vs. 2D graphics, 298
vs. 2D, 42, 83-84, 365
3D Studio MAX, 399
7th Guest,The, 208
A
abstraction, 274
vs. reality, 126-127
in game-world, 125
Abyss, The, 189
accessibility, 523-524
Accolade, 192
accomplishment, sense of, 148
action, 455-456
action games, 51, 142-144, 250, 455-456
action/adventure games, 200, 456-457
action/exploration games, 457, 460
actions, branching, 460
Activision, 179-180, 189, 194
actors, casting, 332-333
Adams, Douglas, 175-176
Adams, Scott, 326
adaptation
of 2D games, 299-300, 344-345
of fiction, 175
of games, 26
of non-computer games, 142
addictive quality of games, 26-27, 58
Advanced Squirrel Hunting, 294
Adventure, 187
adventure games, 47, 191, 194, 198, 200,
227-228, 229-230, 233, 235-236, 326,
339, 470
aesthetics, 459-460, 471
Age of Empires, 125, 253
AI,seeartificial intelligence
Air Warrior, 241
Alexander, Christopher, 425-426
Alice in Wonderland, 188
alpha, 490
Alpha Centauri, 151, 155 , 365
alpha testing, 185
alternate realities, 239
ambient life, 162
Amiga, 263
Amos, Scot, 104, 106
Anderson, Tim, 180
Angell, Carol, 507
anticipatory game design, 10, 116-117,
205-206, 481
antisocial nature of games, 5, 237-238
Ants, The, 419
AOL, 413, 440
Apple II, 260
Apple Invaders, 321
Arabian Nights, 323
arcade games, 103, 108, 216, 239see also
classic arcade games
vs. home market, 103-104, 111-112, 113
arcades, 58, 102-103, 104, 144
Archer, Cate, 219
architecture, 426, 469
designer, 473
modifying, 471
refining, 469-470
Area 51, 103
Arkanoid, 107
art bible, 315-316
art form, games as, 532
677