Game Design

(Elliott) #1

Blue Sky, 503
Blue Sky Research, 515
board games, 26, 38, 245, 248, 250, 258
vs. computer games, 26
Boffo Games, 173, 195
Bond, James, 163-164, 219
Bone, 234
Bora-Bora, 294
boundaries, game-world, 9-10, 126
bragging rights, 5, 60, 238-239
brainstorming, 77, 88, 94-95, 110
branching
actions, 460, 462
dialog, 37, 229-230, 314, 507
paths, 465
stories, 223-224
storyboards, 317
tree, 337
branding, 36
Braun, Jeff, 411
breadth vs. depth, 387, 525-526
Breakout, 88, 89, 107
Broderbund Software, 321, 322, 411
Bruckheimer, Jerry, 350
BSP engines, 298
BTZ engine, 182
budgets, 55, 108, 110, 122-123, 195, 200,
263-264, 318, 335, 341-342, 530
bug-free software, 406
bugs, 406, 490-491, 506
builder games, 25, 386-387, 408, 451
builds, playable, 288
Bungie Software, 49, 252, 253, 303
Bunten, Dan, 269
Bushnell, Nolan, 88
buttons, 132
icons for, 139


C
Call of Duty, 12, 457, 529
camera,
controlling, 299-300, 303, 304
following, 344
in level editor, 394
view, 476
Captain Hero, 421
Car & Driver, 501
Carlston, Doug, 321
Carlyle, Thomas, 392
Carmack, John, 53, 513
cartoon imagery, 221
cartoons, 334


Castles of Doctor Creep, The, 323
casual game players, 83-84, 193, 198,
302-303, 423, 430, 440, 479
casual gaming experience, 106
Caterson, Steve, 105
CD-ROM games, 208
cell phone games, 106
cellular automata, 410-411
censorship, 482
Centipede, xx, 50, 54, 57-68, 62 , 64 , 66 , 67 ,
80-82, 87, 88, 93-96, 94 , 95 , 107, 118,
126, 137, 143, 145, 152, 153, 154, 202,
213, 285, 373, 450
blob strategy, 118
“Bug Shooter” idea, 88, 93
focus statement, 81
mushrooms in, 54, 63-64, 65-66, 88, 95,
118
Centipede(3D version), 50-51, 51 , 54,
80-82, 81 , 157, 208, 240, 251-252, 253,
285, 290, 304, 396, 399, 404, 496
focus statement, 82
level editor, 399-400
Cerny, Mark, 96, 379, 497
challenges, 2-3, 14, 120, 123-124, 238, 303
Champions, 248
changes, importance of documenting, 378
characters, 174, 222, 310, 311-312see also
player characters
behavior of, 376-377
creating, 387
describing, 362-363
iconic representation of, 221
personality of, 13
chat, 3-4, 249-251, 440
Chavez Ravine, 352
checkpoint saving, 15-16
checkpoints, 463
chess, 119, 238, 248
children game players, 234
choice trees, 328
choices,
giving to players, 119-120, 203, 274, 386,
509, 510, 511-512, 521-522, 529, 530
in levels, 466
interesting, 466, 480
making, 56, 480, 482, 500
meaningful, 482, 500
Choplifter, 321-322
Choose Your Own Adventure, 337
Chris Crawford on Game Design, 257
chrome, 459

Index 679

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