Game Design

(Elliott) #1

player’s understanding of, 414-415
playing during development process, 283
providing learning period in, 127-131
reacting to players, 235
reasons for playing, 2-8
refocusing, 80
repetitive, 15
rewinding, 335-336, 347
saving, 15-16, 335-336, 451-452
setbacks in, 14
simplifying, 495-497
single-player, 237, 238-239
social aspect of, 238, 437-438
stages in, 372-373
taking break from, 242-243
unforgiving, 246-247
unique approaches to, 414-415
unwinnable, 6, 59-60
vs. other media, 2
vs. other solitary experiences, 5
vs. software toy, 413
waves in, 372-373
writing, 173-174, 221-225
game-world, xxi, 371, 450-451see also
setting
3D, 344-345
abstract, 125
behavior in, 366-367
boundaries, 9-10, 126, 199
building, 393
consistency in, 8-9
constraints, 224, 326
editing, 398-400
fairness of, 14
familiarity with, 125-126
fantasy, 157
feedback from, 136-140
introducing, 127
landmarks in, 464
navigating, 218, 397-398, 466, 477-478
real-world, 157
rules of, 333, 347
seamless, 452
unpredictability of, 9-10
view of, 72, 137, 299, 365
gaming press, 531
gamma testing, 185
Garage Games, 178
Garriott, Richard, 254, 355, 505, 511
Gauntlet, 87, 97, 98 , 98-99, 107, 239
Gauntlet II, 87, 92, 100
Gauntlet Legends, 107


GenPlay Games, 106
genres, 21, 103, 510
Getaway,The, 138, 462
Gettysburg!, 20, 23, 27 , 28 , 27-30, 29 ,
34-35, 35 , 134, 458
Gilbert, Ron, 229
Global Conquest, 269
glory/shame, 238, 250, 256
goal-less game, 11, 72
goals, 10-11, 71, 304, 384, 414, 463, 465
accomplishing incrementally, 11-12
of multi-player artificial intelligence, 245
of story, 458
god games, 42
Godfather, The, 533
gold master, 282
Goldberg, Rube, 323
Gollop, Julian, 115
Gone With the Wind, 188
“good artists borrow, great artists steal,” 140
Gordon, Bing, 530
Gorlin, Dan, 321
Gossip, 262, 267, 268
Graduate, The, 324
Grand Theft Auto, 106, 162, 462, 476, 478,
522
radio stations, 477, 481-482
Grand Theft Auto 2, 476
Grand Theft Auto III, xvii, 212, 220, 464,
465, 475-482
Grand Theft Auto: Vice City, 212, 220, 476,
477, 479, 482
“Grand Unified Game Theory, A,” 124
graphic adventures, 181-182, 231
graphical games, 190, 197
graphical HUD, 138-139
graphics, 35, 54, 83-84, 181-182, 190-191,
412
Greek mythology, 41-42
green-light committee, 308
griefers, 442-443
Griffith, D.W., 322
Grim Fandango, 143, 200, 231, 294
Grossman, Austin, 506-507
GUI, 132, 137-139, 231-232, 366see also
interface
front-end, 366
games without, 137-138
poorly designed, 13
testing, 490
Guns & Butter, 269 , 269-270
Gunslinger, xvii, 45

Index 685

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