Game Design

(Elliott) #1

particle system, 292-293
passion, 483
patches, 254, 282
pathfinding, 218see alsonavigation
problems with, 167
paths, 396, 462
alternate, 462
branching, 465
critical, 456-457, 465, 480
multiple, 466
Pathways into Darkness, 296, 297
Pattern Language, A, 425-426
PC games, 477
controls in, 132-133, 135
vs. video games, 188
Peart, Neil, 281
pen-and-paper games, 205
pentomino, 142, 146, 149, 150
“people not things,” 262, 268, 278, 384
performance, 53-54, 525
issues, 45
persistent games, 254
persistent worlds, 4, 241-242
personal games, 32
Personal Software, 186
personalities, 332
of players, 245
of player character, 13, 218-222, 234-235
perspective,
first-person, 527, 528
first-person vs. third-person, 528-529
third-person, 234-235
Persson, Johan, 245
philosophy of design, 512
physics system, 43-44, 298-299, 301, 363,
457, 476, 477-478, 481
Pie-in-the-Sky Document, 377-378
Pierce, Tomi, 327
pinball games, 9, 60, 90-91
pinball thumper, 102
piracy, 186-187, 409
Pirates!, 20, 22 , 23, 24, 36
pitch document, 308
placeholder art, 284-285
Planetfall, 6, 174, 180, 185, 198
platformers, 12, 105-106
playable builds, 288
player behaviors, anticipating, 254
player characters, 13, 219-222, 325see also
characters
anonymity of, 235
behavior, 389-390


capabilities of, 362-363
controlling, 212, 383
creating, 383
customizing, 244
dying, 218
moving, 127
mute, 220, 482
personality of, 13, 218-222, 234-235
reactions to, 367
player disconnect, 528
player freedom, 95, 124, 275, 384, 480
player-killers, 247
player’s story, 10, 37, 203-206
vs. designer’s story, 383-384
players, 1-2, 14, 34, 154-155
alienating, 130
allowing for experimentation, 128
and collaboration with designer, 427
as experts on subject matter, 428
choices, 203, 274, 276-277, 386, 509,
510, 511-512, 521-522, 529, 530
confusing, 134, 465
cooperation between, 242, 245-246
creativity of, 116, 325, 414
decisions of, 37-38
desires of, 238-239
direction, 10-11
distancing from game, 51
drawing into game, 128
empowering, 59, 225, 529-530
expectations of, 8-18, 63, 126, 127
experiences, 120-123, 481
failure in game, 14, 465, 466
feedback, 135-136, 440-441, 444, 464
frustration, 8, 10, 12, 14, 16, 126, 134,
183, 199, 243-244, 465-466
ganging up on, 245
getting stuck, 16-17, 463
giving a fair chance to, 14
goals, 10-12
guiding, 124
improvisation, 481
involvement, 35-36, 203, 523, 529
leading, 275
learning styles of, 127-128
learning, 28, 424
losing, 22
mistakes, 127-128
motivations for playing multiplayer
games, 238-239
negotiation between, 245
personalities of, 245

Index 691

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