Game Design

(Elliott) #1

head interface in, 139
Quake II, 44 , 304
Quake III Arenaengine, 469
quality games, 187


R
racing games, 243, 451, 462, 470, 476
Raid Over Bungeling Bay, 409, 410
Raid Over Bungeling Bay II, 445
Raiderengine, 50-51
Raiders of the Lost Ark, 323, 346
Railroad Tycoon, 20, 21, 23, 24 , 24-25, 25 ,
33, 363
Rains, Lyle, 88, 91
randomness, 146, 147-148, 149, 152,
157-158, 168
Ratchet & Clank, 12, 464
ratings, 531
Ray, Sheri Graner, 127-128, 129
realism, 27-28, 34-35, 163-164, 267, 333,
386, 479
vs. fun, 446
vs. gameplay, 34-35, 267
reality, 34, 125, 157, 476-477
modeling, 10, 11, 125-127
using as basis for game, 125-126
vs. abstraction, 126-127
vs. fun, 525
vs. history, 29-30
real-time, 27, 327
vs. turn-based, 461
real-time 3D, 126, 133, 344
real-time strategy games, 28, 155, 332, 470
and scripted behavior, 169
designing artificial intelligence for,
367-368
interface, 28-29
Rear Window, 328
red herrings, 236
Red Planet, 174
relationships, of players, 251
remakes, 80, 82, 107-108
Renderware, 43, 287
repetition in game design documents,
357-358
repetitive gameplay, 15
replayability, 124, 162, 197, 232, 460
Resident Evil,51
responses to input, 199
revolutionary ideas, 408
rewards for player, 459, 464
rewinding game, 347


Reynolds, Brian, 151
Riot Engine Level Editor, 401-402, 402 , 404
Risk, 243
risk-taking, 518
Rivera, Greg, 101
Road Runner, 97-98
Roberts, Chris, 263-264, 511
Robot Rascals, 240
Robotron: 2084, 154 , 369
Rocket Science Games, 194-195
rock-paper-scissors, 268
role-playing, 13, 23
role-playing games, 4, 125, 153-154,
191-192, 205, 250, 251, 460, 470, 502,
529
RollerCoaster Tycoon, 30, 32
Ronin, 336
Rotberg, Ed, 102
Rothwell, Chris, 475
rotoscoping, 322, 335, 341
Royce, Wanda, 261
RPG,seerole-playing games
RT3D,seereal-time 3D
RTS,seereal-time strategy games
Rubin, Jason, 220
Rubin, Owen, 88
rules of game design, 19, 115-116, 228
rules of game-world, 333, 347
rush strategy, 118
Russia, 142, 145, 150
S
Sakaguchi, Hironobu, 31
sales, 318
San Francisco Rush, xx, 87, 104 , 202, 384,
463
San Francisco Rush 2049, 113
San Francisco Rush: The Rock-Alcatraz
Edition, 464
sandbox style games, 462
Santa Fe Research Institute, 417
satire, 482
save-game feature, 210, 335-336
save-games, 15-16
Saving Private Ryan, 271
scale of game, 29
scenarios, levels as, 461
scents, 187
schedules, 55, 108, 168, 318, 490
Schenectady, 40
Schindler’s List, 271
schlack, 459

Index 693

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