ShovelKnightisdifferent.It’slike
opening the toy box in your parents’
attic and discovering that no, you’re
not a slack-jawed buffoon for
revering the past; that somehow, the
April O’Neil figure you marriedasa
child is actually a
captivating, erudite
human being who
doesn’t even mind
being locked in a box
half her lifetime. You
were right to fear
change! The transition
to 3D games was
actually a mistake.
Subsurface scattering is the work of
Old Nick. The second thumbstick
should be viewed with the same
suspicion a Catholic inquisitor
examining a cutaneous horn.
The thing here, quite obviously, is
that this is curated nostalgia. Shovel
Knight is the work of selective minds,
pickingallthebestbitsofretro
games while discarding the chaff of
punitive difficulty and bullying save
points. All that remains is elegance:
the perfectly-balanced downward
plunge,liftedfrom the otherwise
unremarkable Duck
Tales; sine-wave enemy
movement from
Castlevania; boss
structure from Mega
Man 2. It makes for a
game that plays like
you think the games of
your youth did, even if
they didn’t. It’s an act
of George Lucas-alike revisionism,
albeit one where ‘Han shot first’ is
replaced by some checkpointing.
JUMP FORCE
Picking the juiciest fruits from the
entire history of 2D platformers gives
Shovel Knight a breadth of ideas that
feelsveryNintendo. I went into this
expectingtodothe same thing in a
varietyoflevelsthat looked different
butfeltsimilar.But each one is
distinct,easingyou into a method of
playthatactsasahidden tutorial for
theupcomingbossfight. Each one
couldbethecentral concept for a
standardplatformer, but Shovel
Knight throws ideas around like a
tragic billionaire offering yachts in
exchange for conversation.
And on the subject of cash: I’ve
rarely been hungrier for glistening
gems and mounds of riches than I am
playing Shovel Knight. Every pile of
stone has to be greedily dug. And
every death becomes a bargain.
Floating sacks of money hover where
you die, and it provokes an almost
animalistic response in me. And
anyway, if they didn’t want me to
waste hours and days scratching in
the dirt for coins, they shouldn’t have
calleditTreasureTrove.
90
Shovel Knight: Treasure
Trove is crisp, smart and
utterly moreish. So good
it’s changed how I feel
about shovelling.
VERDICT
S
ometimes, in the dark hours, I find myself Googling stuff I
owned as a kid, primarily as a means of clinging to the rain-slick
precipice of youth with shrivelled fingers. These toys are
universally shitter than I remembered: fire-damaged faces,
limited articulation, feeble accessories. The whole enterprise
feels like inventing a time machine just so I can travel back 30-ish years
and laugh at my own idiot self for ever thinking old things were good.
DIGGY BANK
Wallowing in my avarice in SHOVEL KNIGHT: TREASURE TROVE
The transition
to 3D
games was
actually a
mistake
NEEDTOKNOW
WHAT IS IT?
The Voltron of cool shit
from old games
EXPECT TO PAY
£31
DEVELOPER
Yacht Club Games
PUBLISHER
In-house
REVIEWED ON
Intel Core i7-7700 CUP
@ 3.60GHz, 16 GB RAM,
NVIDIA GeForce GTX
1070, Windows 10
MULTIPLAYER
Yes
LINK
store.steampowered.
com/app/250760/
Shovel_Knight_
Treasure_Trove
OLDGAMESREVISITEDby Matthew Elliott
THEY’RE BACK
Only thing harder than
this minigame? Trying
to screenshot it.