Comp. by: LElumalai Stage : Revises1 ChapterID: 9781405132879_4_C Date:31/3/09
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suburbanandconventional(withpopularonline
environments such as Second Life having more
than seven and half million users in 2007, and a
slogan ‘Your world. Your imagination’ suggest-
ing that most users had fairly conventional
imaginations), while others retained a focus on
gaming. Meanwhile, online sources of informa-
tion have become as usual and familiar as trad-
itional media –withonlineversionsof
conventional media and alternative media
rescalingaudiences,whilethe‘blogosphere’pro-
vides alternative fora (see, e.g., Chang, 2005).
Other new media are woven into our everyday
lives as part and parcel of our normal, material
lives (see, e.g., Morley, 2003; Yoon, 2003):
The 1990s were about the virtual. We were
fascinated by the new virtual spaces made
possible by computer technologies. Images
of an escape into a virtual space that leaves
physical space useless, and of cyberspace – a
virtual world that exists in parallel to our
world – dominated the decade.. .. By the
end of the decade, the daily dose of cyber-
space (using the internet to make plane
reservations, check email using a Hotmail
account, or download MP3 files) became
so much the norm that the original wonder
of cyberspace – so present in the early
cyberpunk fiction of the 1980s and still
evident in the original manifestos of
VRML evangelists of the early 1990s – was
almost completely lost. The virtual became
domesticated. (Manovich, 2006, p. 220)
By the millennium, even as these online
worlds expanded their users, the notion of an
immaterial or ethereal set of worlds as a
modelfor informational landscapes seemed
to miss many dynamics. Most especially, it
missed the increasing mixture of the virtual
into botheveryday lifeand also everyday
spaces. Far from entering a world online, the
informational world began to permeate our
lived environment. Increasingly, processing
power was located in the environment around
us, not just in discrete artefacts called com-
puters. As mobile telephones, ‘smart’ devices
and electronic sensors led automated
responses, the separation of an online and off-
line world seemed anachronistic. mc
Suggested reading
Adams (1997); Crampton (2003); Dodge and
Kitchin (2001a); Kitchin (1998); Nunes (1997).
cyborg The shackling together of ‘cyber-
netic’ and ‘organism’ in the term ‘cyborg’ is
designed to convey the combination ofanimal
(usually humans) and technology. Initially
drawn from science fiction, it has been taken
on to critique technological futures based on
acartesiandivision of mind and body.It
was popularized and developed by Donna
Haraway (1991a) to criticize what she called
amasculinistfantasy of second birthing in
technologicalutopianwriting. This techno-
logical fantasy suggested an ideal of a tran-
scendent union of human and machine, with
people uploading their consciousness into
machines. The aim would be eternal life in a
disembodied state in the realm ofcyberspace.
In cyberpunk writing, this was often depicted as
fusion of hardware and software escaping the
limits of the ‘meatware’ (aka the human body).
This imaginary builds on deep-seated div-
ides of mind and body. Cartesianphilosophy
had powerfully divided thought and world
(res cogitans and res extensa, respectively).
This compounded medieval Christian tradi-
tion, which had developed the model of the
Manichean divide of the spirit and the flesh,
the former being divine and the latter earthly,
sins being located with the body and virtue
with the mind. Feminist critics (seefeminism)
have long pointed out that these divisions
become gendered to associate women with
the body and the material, while men were
associated with logic and thought. The tech-
nological fantasies of escaping the body simply
restaged these debates.
The concept of the cyborg linked flesh and
body to emphasize the materiality of lives and
technological transformations, and to show
that humans are always part of the world and
entangled in technologies. The perspective
links with posthumanism in challenging
an autonomous andfoundationalhumanity.
It implies that human intelligence and con-
sciousness shape, but also are shaped by, tech-
nologies. While ‘suchfeedback loops may
be reaching new levels of intensity as our
environments become smarter and more infor-
mation rich, ... the basic dynamic is as old
as humans’ (Hayles, 2002, p. 303).
The term is also used to point to accelerat-
ing vectors of technological development
in technoscience and biotechnology that
are directly fusing technical implants with
animals, often to restore lost capacities.
In benign ways, this is seen as augmenting
the capacities of bodies. Rather than trans-
cending the body, it is about prostheses that
expand our reach or capacities. More critical
accounts point out that work on ‘human aug-
mentation’ has been most enthusiastically
Gregory / The Dictionary of Human Geography 9781405132879_4_C Final Proof page 140 31.3.2009 9:45pm
CYBORG