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6 Select Bip01 L Foot.

7 On the Key Info rollout, set a planted key for the ball of the foot.

8 Right-click the left foot and choose Rotate from the quad menu. Rotate
the foot so the heel is lifting up off the ground, and then set another
planted key.
The heel is rotated off the ground.

9 Move the time slider to frame 22 and click Set Key.

806 | Chapter 5 Character-Animation Tutorials

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