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(Nora) #1
Edit keys in biped trajectory.

6 Turn off Sub-Object and Key Info rollout > Trajectories.

WARNINGDon’t use the standard Trajectories functionality (button near the top
of the Motion panel) with Biped. Use the Trajectories button on the Biped rollout
> Modes And Display expansion bar > Display group or the Key Info rollout.

Add arm swings:

The character is starting to look like it’s walking, but it’s still quite stiff. Adding
arm swings will put some life in the animation.

The arms swing opposite to the legs. When the right leg is forward, the left
arm is forward. Arms bend at the elbow on the forward swing, and stretch out
straight on the backward swing.

1 Move the time slider to decide where to place the arm swings.
The right leg stretches out at frame 27, and you’ll keyframe the left arm
to swing there.

2 Turn on Auto Key.

818 | Chapter 5 Character-Animation Tutorials

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