4 Move the time slider to frame 32. Rotate the pelvis about 4 degrees around
the Y axis, then set a key. Repeat for the X axis and set a key
5 Move to frame 39 and rotate the pelvis –2 degrees around the Y axis again,
then set a key.
The procedure is the same for the spine. At frame 27, the arms swing out
in one direction. At frame 37, they swing in the opposite direction.
6 Select the biped spine object, Bip01 Spine.
7 At frame 27, rotate the spine in the direction of the arm swing and set a
key. It should be about –6 degrees around the X axis.
Animating a Freeform Walk Cycle | 823