Skill level: Beginner
Time to complete: 2.5 hours
Working with Biped Parts
The process of animating a character starts with a biped. In this lesson, you
will learn to work with biped parts, creating a skeleton with the appropriate
body parts to fit your mesh.
Set up the lesson:
■ Reset 3ds Max.
Create a biped:
1 On the Create panel, click Systems.
2 On the Object Type rollout, click Biped.
The Biped button turns gold.
3 If you can’t see the Height spinner in the Create Biped rollout, scroll to
the bottom of the command panel.
4 In the Perspective viewport, place the mouse cursor over the center of
the grid. Press and hold the mouse button and drag upward.
A biped appears and grows with your cursor movement.
5 Drag upward until the Height value is approximately 70 units. A biped
appears in the viewport.
Working with Biped Parts | 873