Skill level: BeginnerTime to complete: 2.5 hoursWorking with Biped Parts
The process of animating a character starts with a biped. In this lesson, you
will learn to work with biped parts, creating a skeleton with the appropriate
body parts to fit your mesh.Set up the lesson:■ Reset 3ds Max.Create a biped:1 On the Create panel, click Systems.2 On the Object Type rollout, click Biped.
The Biped button turns gold.3 If you can’t see the Height spinner in the Create Biped rollout, scroll to
the bottom of the command panel.4 In the Perspective viewport, place the mouse cursor over the center of
the grid. Press and hold the mouse button and drag upward.
A biped appears and grows with your cursor movement.5 Drag upward until the Height value is approximately 70 units. A biped
appears in the viewport.Working with Biped Parts | 873
