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(Nora) #1
Skill level: Beginner

Time to complete: 2.5 hours

Working with Biped Parts

The process of animating a character starts with a biped. In this lesson, you
will learn to work with biped parts, creating a skeleton with the appropriate
body parts to fit your mesh.

Set up the lesson:

■ Reset 3ds Max.

Create a biped:

1 On the Create panel, click Systems.

2 On the Object Type rollout, click Biped.
The Biped button turns gold.

3 If you can’t see the Height spinner in the Create Biped rollout, scroll to
the bottom of the command panel.

4 In the Perspective viewport, place the mouse cursor over the center of
the grid. Press and hold the mouse button and drag upward.
A biped appears and grows with your cursor movement.

5 Drag upward until the Height value is approximately 70 units. A biped
appears in the viewport.

Working with Biped Parts | 873

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