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3 With the Perspective viewport active, change Field-Of-View to
Zoom Region, and then zoom in on the area around the biped’s pelvis
and hands.

When you turn on Knuckles for a biped, the hands are much more
detailed than the default hands.

4 Click Figure Mode to turn it off.

Begin to animate a “come here” gesture:


1 Click Auto Key to turn it on.

2 Change the Reference Coordinate System to Local.

Using the Knuckles Toggle for Detailed Hand Animation | 881

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