3 With the Perspective viewport active, change Field-Of-View to
Zoom Region, and then zoom in on the area around the biped’s pelvis
and hands.
When you turn on Knuckles for a biped, the hands are much more
detailed than the default hands.
4 Click Figure Mode to turn it off.
Begin to animate a “come here” gesture:
1 Click Auto Key to turn it on.
2 Change the Reference Coordinate System to Local.
Using the Knuckles Toggle for Detailed Hand Animation | 881