8 Turn off Auto Key.
Check the default vertex assignment:
1 Go to frame 0.
2 Unhide the mesh.
3 Scrub the time slider to see how well the mesh responds to the animation.
A few difficulties are immediately apparent:
■ Parts of the pant legs are left behind when the legs move.
■ Parts of the sleeves are left behind when the arms move.
■ Hips are slightly crumpled.
NOTEIf you used your own version of the posed biped, your problems with
the mesh might be slightly different.
926 | Chapter 5 Character-Animation Tutorials